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动作参考

来自 reference.elmakers.com。 共 209 个动作。

Absorb

类别: construction

Absorb a block as a brush into your brush inventory

参数:

参数 默认值
wildcard false

Add Spell

类别: player

Add a spell to a player or wand

参数:

参数 默认值
add_to wand
auto_upgrade true
path
path_end
path_exact
permission
spell

Aggro

类别: entity

Force a mob to focus on the caster

参数:

参数 默认值
clear_target false
set_pathfinder true
speed_modifier 1.0

Air Supply

类别: entity

Increase an entity's air supply

参数:

参数 默认值
air 0

All Entities

类别: compound

Target all entities in the current world, or optionally in all worlds

参数:

参数 默认值
sort false
target_all_worlds false

Animate

类别: compound

Experimental incomplete action, do not use.

Apply Cooldown

类别: player

Apply or clear cooldowns on one or more of a player's spells

参数:

参数 默认值
bypass_reduction false
clear false
duration 0
exclude_spells
reduce 0
spells
tags
target_caster false

Area Of Effect

类别: compound

Target all entities within a radius

参数:

参数 默认值
ignore_modified false
min_radius 0.0
radius 8
random_choose false
sort false
target_count -1
target_source true
y_radius 8

Area Of Effect Cloud

类别: entity

Create an area of effect cloud entity. Shortcut for the SpawnEntity action.

参数:

参数 默认值
aggro true
ai true
allow_replacement true
amount 1
aware false
baby false
base_potion_type
boots
boss_bar
boss_bar_map
brain
can_pickup_items false
cancel_explosion false
cancel_interact false
cast
cast_requires_item
cast_requires_target true
chestplate
collidable false
color
combustible true
default_drops true
dialog
dialog_face_player true
dialog_interval 2000
dialog_random false
dialog_range 3.0
direction
disguise_map
disguise_target
docile false
drop_xp 0
drops
drops_require_player_killer false
duration 2000
duration_on_use 0
dy_offset 0
entity_attributes
entity_parameters
entity_types-map
equip_on_respawn true
face_player false
force false
goals
gravity true
gravity_boolean true
hand_item
health 1
helmet
hidden false
interact_command_source console
interact_commands
interact_costs
interact_permission
interact_requires_owner false
interact_spell
interact_spell_parameters
interact_spell_source player
interact_spell_target mob
interval_requires_target true
invisible false
invulnerable false
leash_range 0
leggings
lifetime 0
loot false
mage
max_health 1
mob_attributes
mob_cast_interval 0
mob_interval 0
model
modifiers
mount
mythic_mob
mythic_mob_level 0.0
name
npc false
offhand
on_block true
ownable false
owned true
owner
parameterize_name true
particle
passenger_rotation_speed 0.0
permissions
persist false
potion_effects
prevent_dismount false
prevent_melee false
prevent_projectiles false
prevent_teleport false
protected false
protection
radius 5
radius_on_use 0
radius_per_tick 0
reapplication_delay 0
reason
register_by_name false
relentless false
reload false
remove_mounts
remove_when_far_away false
repeat_random true
set_source false
set_target false
show_name false
silent false
sitting false
spawn_actions
speed 0
static false
stay false
stay_boolean false
strength
tags
tamed false
targeting
temporary false
track_radius 128
transformable true
triggers
type
use_npc_name false
use_wand_name false
wait_for_death true
wait_time 0
weakness
xp 0

Armor Stand Projectile

类别: compound

Create a projectile that uses an armor stand. This can be used with invisible armor stands holding items from a custom resource pack for detailed custom 3D projectiles.

参数:

参数 默认值
active_wand false
aggro true
ai true
allow_replacement true
amount 1
apply_velocity true
armor_stand_arms true
armor_stand_baseplate false
armor_stand_gravity false
armor_stand_invisible true
armor_stand_marker true
armor_stand_small false
arms false
attach_duration 0
attributes
aware false
baby false
baseplate true
block_hit_count 1
body_pose
body_transform
boots
boots_item
boss_bar
boss_bar_map
brain
break_blocks true
breakable_size 1
bypass_backfire false
can_pickup_items false
cancel_explosion false
cancel_interact false
cast
cast_interval 0
cast_requires_item
cast_requires_target true
chestplate
chestplate_item
close_fov 0.5
close_range 0
collidable false
color
combustible true
custom_name
custom_name_visible false
default_drops true
dialog
dialog_face_player true
dialog_interval 2000
dialog_random false
dialog_range 3.0
disabled_slots 0
disguise
disguise_map
distance_weight 1
docile false
drag 0
drop_xp 0
drops
drops_require_player_killer false
entity_attributes
entity_hit_count 1
entity_weight 3
equip_on_respawn true
face_player false
fov 0.3
fov_weight 4
goals
gravity 0
head_pose
head_transform
headshot_actions
headshot_effects headshot
health 1
helmet
helmet_item
hidden false
hit_count 1
hit_effects hit
hit_on_miss false
hit_requires_entity false
hitbox false
hitbox_block_size 0
hitbox_size 0
ignore_blocks false
ignore_hit_entities true
ignore_targeting false
interact_command_source console
interact_commands
interact_costs
interact_permission
interact_requires_owner false
interact_spell
interact_spell_parameters
interact_spell_source player
interact_spell_target mob
interval 30
interval_requires_target true
invisible false
invulnerable false
item
leash_range 0
left_arm_pose
left_arm_transform
left_leg_pose
left_leg_transform
leggings
leggings_item
lifetime 8000
location_offset
loot
loot_map
mage
marker false
max_health 1
min_block_range 0
min_entity_range 0
miss_actions
miss_effects miss
model
modifiers
mount
mount_wand false
mythic_mob
mythic_mob_level 0.0
name
no_target true
npc false
npc_weight -1
offhand
orient false
orient_head false
orient_right_arm false
otdx
otdy
otdz
otworld
otx
oty
otz
ownable false
owner
passenger_rotation_speed 0.0
permissions
persist false
pitch_max -90
pitch_min 90
plan
player_weight 4
potion_effects
prevent_dismount false
prevent_melee false
prevent_projectiles false
prevent_teleport false
projectile_effects projectile
projectile_effects_use_target false
projectile_follow_player false
projectile_potion_effects
protected false
protection
range 0
range_padding 1
reactivate_wand false
reflect_count -1
reflect_reorient false
reflect_reset_distance_traveled true
reflect_target_caster true
reflect_track_range 0
reflect_track_target false
register_by_name false
relative_location_offset
relentless false
reload false
remove_mounts
remove_when_far_away false
reorient false
reset_time_on_path_change false
return_offset
return_relative_offset
return_to_caster false
reverse false
right_arm_item
right_arm_pose
right_arm_transform
right_leg_pose
right_leg_transform
show_name false
silent false
sitting false
small false
source_location
spawn_actions
spawn_reason
speed 1
spread 0
spread_movement 0
spread_movement_max 0
start 0
static false
stay false
stay_boolean false
strength
tags
tamed false
target
target_breakable_depth 2
target_breakables 1
target_min_offset 0
target_self false
target_self_timeout 0
targeting
teleport true
temporary false
tick_actions
tick_effects tick
tick_size 0.5
tmo 0
track_radius 128
track_range 0
track_speed 0
track_target false
transformable true
triggers
triggers_map
type
unbreakable_items false
update_launch_location false
use_block_location false
use_brush
use_cast_location false
use_eye_location false
use_hit_location false
use_npc_name false
use_target_location true
use_wand false
use_wand_location true
variant
velocity 20
velocity_offset
velocity_transform-map
visible_delay_ticks 1
wand_slot helmet
weakness
xp 0

Ascend

类别: entity

Move up through blocks above the player

参数:

参数 默认值
keep_velocity false
maintain_direction false
prevent_fall true
require_build false
require_exit true
safe true
teleport_vehicle true
vertical_range 8

Asynchronous

类别: compound

Performs its sub-actions outside of the flow of the rest of the action list This can be used to launch several projectiles without waiting for them to hit, for instance.

类别: compound

Looks in a specific direction for blocks matching the destructible list

参数:

参数 默认值
direction up

Bonemeal

类别: engineering

Grows a blockk as if bonemeal had been used on it

Book

Modify a book-based wand, used for creating dynamic books Can also give a book

参数:

参数 默认值
author mage
book_item
give_book false
pages
title
virtual_book true

Boss Bar

Create or update a boss bar Can be used in an Interval action for animated bars

参数:

参数 默认值
bar_color
bar_flags
bar_interval 10000
bar_interval_randomization 1000
bar_progress 0.0
bar_radius 32.0
bar_style
bar_title $spell
font
interval 10000
interval_randomization 1000
radius 32.0
show_target false
style
title $spell
update_title false

Break Block

类别: construction

Breaks a block naturally Can be configured to only break blocks below a certain vanilla durability Applies packet-based block breaking effects before fully destroying a block If the player does not have break permission, the visual breaking effects will still be applied but the block will not fully break

参数:

参数 默认值
auto_block_state false
break_durability 1
break_material
break_percent 0.0
breakable 0
check_chunk false
commit false
consume false
consume_variants true
damage 0
display false
display_scale 1.0
durability_max_distance 0
fall_damage 0
falling false
falling_hurts false
falling_probability 1
max_damage 0
physics false
physics_blocks false
reflect_chance 0
replace_same false
speed 0

Brush

类别: compound

Change the brush used for contained actions Capable of choosing a random brush from a 'brushes' proability map

参数:

参数 默认值
brush
brushes
brushmod
replacements
sample false

Brush Select

类别: player

Open the brush selector GUI

参数:

参数 默认值
allow_absorbing true

Burn

类别: construction

Light the target block on fire

参数:

参数 默认值
all_fire all_fire
fire_type fire
melt_ice true

Cancel

类别: player

Cancel any active spells, or specific spells, for the target player

参数:

参数 默认值
current true
force false
spells

Capture

类别: entity

Remove the target entity and replace it with a spawn egg that will respawn the entity

参数:

参数 默认值
min_health -1
remove true

Cast

Cast a specific spell, optionally providing parameters This can be used to make complex combinations of spells by including one spell in another Or it could make a spell that randomly casts other spells It could also be used as a way to organize commonly-used sets of actions and use them in several different spells.

参数:

参数 默认值
as_target true
console false
cooldown_free false
cost_free true
spell
spell_parameters

Cast Result

An action used for debugging specific cast results

参数:

参数 默认值
end_result false
result

Change Biome

类别: construction

Change the biome of the target block

参数:

参数 默认值
biome
biome_replacements

Change Context

类别: compound

A complicated compound action that can be used to run sub-actions using a modified context The action context includes things such as the source and target locations and entities

参数:

参数 默认值
destructible_materials
indestructible_materials
orient_pitch true
persist_caster false
persist_target false
random_source_offset
random_target_offset
relative_source_offset
relative_target_offset
source_at_target false
source_direction
source_direction_at_target false
source_direction_is_target false
source_direction_offset
source_direction_speed 0
source_is_caster false
source_is_target false
source_location
source_offset
source_pitch
source_pitch_max -90
source_pitch_min 90
source_pitch_offset 0
source_relative_direction_pitch_offset 0
source_relative_direction_yaw_offset 0
source_use_movement_direction false
source_yaw
source_yaw_offset 0
swap_source_and_target false
target_attachment false
target_caster false
target_direction
target_direction_offset
target_direction_speed 0
target_entity false
target_location
target_offset
target_pitch_offset 0
target_relative_direction_pitch_offset 0
target_relative_direction_yaw_offset 0
target_self false
target_snap 0
target_use_movement_direction false
target_yaw_offset 0
use_parent_source_entity false
use_parent_source_location false
use_parent_target_entity false
use_parent_target_location false
use_target_mage false

Change Parameters

类别: control

Change the parameters of a spell mid-cast

Change Server

类别: player

Move a player to another server Requires a BungeCord server network

参数:

参数 默认值
server

Change World

类别: entity

Move the player to a different world, but with the same coordinate as in their current world Can be configured with a set of worlds and scales, for instance to mimic nether:overworld 1:8 scale

参数:

参数 默认值
keep_velocity false
load true
maintain_direction false
prevent_fall true
require_build false
require_exit true
safe true
scale 1.0
target_location
target_world
teleport_vehicle true
vertical_range 8
worlds

Chat

类别: player

Force the target player to say something in chat

参数:

参数 默认值
message
randomized_messages

Check Bedrock Form

类别: compound

参数:

参数 默认值
button1_key button1
button2_key button2
fail_actions
invert false
message_key message
timeout 0
title_key title
trigger

Check Block

类别: compound

Test if a block is in the destructible list Only runs its sub-actions if the block passes the destructible check.

参数:

参数 默认值
allow_brush false
allowed
biome_actions
biomes
biomes_list
block_actions
check_permission true
direction
direction_count 1
fail_actions
invert false
not_biomes
not_brush false
set_target false
source_location eyes
timeout 0
use_target true

Check Chat Click

类别: compound

参数:

参数 默认值
Hover_message_key hover_message
click_message_key click_message
click_template_key click_template
fail_actions
hover_message_key hover_message
invert false
message_key message
timeout 0
trigger

Check Entity

类别: compound

Test if an entity is allowed to target Only runs its sub-actions if the entity passes the checks.

参数:

参数 默认值
allow_caster true
allowed_entities
allowed_entity_classes
denied_entities
denied_entity_classes
fail_actions
invert false
on_fire false
on_ground false
only_caster false
owned false
owner false
owner_boolean false
stay false
stay_boolean false
timeout 0

Check Health

类别: compound

Check the target entity's health Will either stop the spell or run a set of actions, depending on the health of the target

参数:

参数 默认值
as_percentages false
fail_actions
full_health false
invert false
max_health 0.0
min_health 0.0
timeout 0

Check Inventory

类别: compound

Check the players inventory for a specific item Will run sub-actions if the item is found If no sub-actions are given, will cancel the spell if the item is not found

参数:

参数 默认值
allowed_enchantments
blocked_enchantments
fail_actions
invert false
item
material_only false
slot
target_block false
target_caster false
timeout 0

Check Lore

类别: compound

React to specific lore elements in the wand item's lore

参数:

参数 默认值
fail_actions
invert false
pattern
timeout 0

Check Mana

类别: compound

Test if a player has or does not have an amount of mana Only runs its sub-actions if player's mana is as required.

参数:

参数 默认值
fail_actions
invert false
require_mana 0
require_mana_empty false
require_mana_not_full false
require_mana_percentage 0.0
timeout 0

Check Modifiers

类别: compound

React to specific modifiers being applied to the target

参数:

参数 默认值
blocked
blocked_list
fail_actions
invert false
required
required_list
timeout 0

Check Potion Effects

类别: compound

React to specific potion effects being applied to the target

参数:

参数 默认值
blocked
fail_actions
invert false
required
timeout 0

Check Requirements

类别: compound

Runs a set of actions only if the caster meets certain requirements Some requirement types expect a single value, others expect a section containing one or more of: min, max, value. These requirements can be a range or require a specific value to be set. permission: Check a permission path: The player must have reached a progression path path_exact: The player must current be on a progression path path_end: The player must be ready to advance from a path wand: The player must be holding a specific wand holding_wand: The player must be holding any wand (true/false) class: The player must have unlocked a specific mage class wand_tags: The player must be holding a wand with specific tags wands: The player must be holding one of a set of wands wand_properties: The player's wand must have properties within a specific range (ranged) class_properties: The player's mage class must have properties within a specific range (ranged) attributes: The player must have some attributes within a specific range (ranged) time: Only during a certain time of day (ranged) light: Only at certain light levels (ranged)

参数:

参数 默认值
fail_actions
invert false
requirement
requirements
send_message false
timeout 0
use_target false

Check Trigger

类别: compound

React to a trigger having happened since the last check This can be unsed in an Interval action to wait until some time has passed or a trigger happens

参数:

参数 默认值
fail_actions
invert false
timeout 0
trigger

Check Velocity

类别: compound

React to the velocity of the target

参数:

参数 默认值
fail_actions
invert false
max_speed nan
min_speed nan
timeout 0

Clear Chat

类别: player

Clear the target player's chat log This is done by sending 100 blank lines

Clear Fall Protection

Clear any fall protection set on the target

Clear Inventory

Clear the inventory of the target

Color Item

Color a colorable item such as leather armor or horse armor

参数:

参数 默认值
color
color_wand false
slot
slots
slots_list

Command

类别: control

Run one or more commands Supports the following variables: @spell, @pd (caster display name), @p, @pn (same as @p, caster name), @uuid, @world, @x, @y, @z, @tworld, @tx, @ty, @tz (target location), @td (target display name), @t, @tn (same as @t, target name), @tuuid

参数:

参数 默认值
as_target false
command
console false
equation 0.0
escape_sequence
local_echo true
modal false
op false
timeout 0
variables

Commit

Clear your undo queue, making all spell changes permanent

参数:

参数 默认值
commit_all true

Cone Of Effect

类别: compound

Target all entities within a cone in front of the caster

参数:

参数 默认值
close_fov 0.5
close_range 0
distance_weight 1
entity_weight 3
fov 0.3
fov_weight 4
hitbox false
hitbox_block_size 0
hitbox_size 0
ignore_blocks false
npc_weight -1
otdx
otdy
otdz
otworld
otx
oty
otz
player_weight 4
range 16
range_padding 1
sort false
target
target_breakable_depth 2
target_count -1
target_min_offset 0
tmo 0

Count

类别: control

Count up the number of blocks or entities targeted and message the count to the caster

Cover

类别: compound

Target the first solid block below the current target

参数:

参数 默认值
target_above false
target_highest false

Create Automaton

Deprecated action, replaced by CreateMagicBlock

参数:

参数 默认值
automaton
automaton_parameters

Create Field

类别: construction

Create a PreciousStones field

参数:

参数 默认值
auto_block_state false
breakable 0
check_chunk false
commit false
consume false
consume_variants true
damage 0
display false
display_scale 1.0
fall_damage 0
falling false
falling_hurts false
falling_probability 1
field_rent
field_rent_period
field_rent_sign_direction 0
field_type
max_damage 0
physics false
physics_blocks false
reflect_chance 0
replace_same false
speed 0

Create Magic Block

Create a new magic block at the target location

参数:

参数 默认值
block_parameters
template

Create NPC

Create a new NPC at the target location

参数:

参数 默认值
key_book_contents
key_item
key_overrides
name npc
npc_parameters
npc_template

Create Plot

类别: construction

Create a Towny plot

参数:

参数 默认值
price 0

Custom Projectile

类别: compound

A flexible custom projectile This projectile can be made to reflect off surfaces, hit multiple entities or blocks, run spell actions as it travels, and more. It is able to mimic a gravity-bound projectile, home in on a target, and perform staged animations This is the base class for AmorStandProjectile and EntityProjectile

参数:

参数 默认值
attach_duration 0
block_hit_count 1
break_blocks true
breakable_size 1
bypass_backfire false
close_fov 0.5
close_range 0
distance_weight 1
drag 0
entity_hit_count 1
entity_weight 3
fov 0.3
fov_weight 4
gravity 0
headshot_actions
headshot_effects headshot
hit_count 1
hit_effects hit
hit_on_miss false
hit_requires_entity false
hitbox false
hitbox_block_size 0
hitbox_size 0
ignore_blocks false
ignore_hit_entities true
ignore_targeting false
interval 30
lifetime 8000
min_block_range 0
min_entity_range 0
miss_actions
miss_effects miss
npc_weight -1
orient true
otdx
otdy
otdz
otworld
otx
oty
otz
pitch_max -90
pitch_min 90
plan
player_weight 4
projectile_effects projectile
projectile_effects_use_target false
projectile_follow_player false
range 0
range_padding 1
reflect_count -1
reflect_reorient false
reflect_reset_distance_traveled true
reflect_target_caster true
reflect_track_range 0
reflect_track_target false
reorient false
reset_time_on_path_change false
return_offset
return_relative_offset
return_to_caster false
reverse false
source_location
speed 1
spread 0
spread_movement 0
spread_movement_max 0
start 0
target
target_breakable_depth 2
target_breakables 1
target_min_offset 0
target_self false
target_self_timeout 0
tick_actions
tick_effects tick
tick_size 0.5
tmo 0
track_range 0
track_speed 0
track_target false
update_launch_location false
use_block_location false
use_cast_location false
use_eye_location false
use_hit_location false
use_target_location true
use_wand_location true
velocity 20
velocity_transform-map

Cycle Block

类别: construction

Change blocks to other blocks using a mapping list

参数:

参数 默认值
cycle_colors false
cycle_variants false
material_sets
materials

Cycle Entity

类别: entity

Change entities to other entity types using a mapping list

Cylinder

类别: compound

Target all blocks in a cylinder

参数:

参数 默认值
center_probability 1
center_x true
center_y true
center_z true
check_chunk true
orient false
orient_pitch false
orient_pitch_snap 0
orient_snap 0
outer_probability 1
probability 1
radius 2
radius_padding 0.25
remove_target_entities false
reorient true
replace false
thickness 0
use_brush_size false
volume_type
x_size 2
y_size 2
z_size 2

Damage

类别: entity

Damage the target entity

参数:

参数 默认值
adaptive_knockback_resistance 0.0
cancel_on_kill_target false
critical_damage_multiplier 0.0
critical_effects critical
critical_probability 0.0
damage 1
damage_max_distance 0
damage_min_distance 0.0
damage_multiplier 0
damage_source_location body
damage_type
elemental_damage 1
entity_damage 1
invert_distance false
knockback_resistance 0
magic_damage true
magic_entity_damage true
min_damage 0.0
no_damage_ticks 0
percentage 0
player_damage 1
set_last_damaged true
set_last_damaged_by true

Deactivate

类别: player

Deactivate active spells for the target

参数:

参数 默认值
deactivate_self false

Debugger

类别: player

Turn on the spell debugger

参数:

参数 默认值
check false
check_block false
check_brain false
force false
level 1

Delay

类别: control

Don't proceed to the next action until some amount of time has passed Can be used at the beginning of a spell for a 'warmup' period, and will advertise the warmup in spell lore if the warmup parameter is used.

参数:

参数 默认值
delay
warmup 1

Descend

类别: entity

Move down through the blocks underneath the caster

参数:

参数 默认值
keep_velocity false
maintain_direction false
prevent_fall true
require_build false
require_exit true
safe true
teleport_vehicle true
vertical_range 8

Disable Physics

类别: construction

Temporarily disable block physics updates

参数:

参数 默认值
duration 1
physics_buffer 1000
undo 0

Disarm

类别: entity

Remove the item the target is holding For target players will optionally move the item into their inventory instead of throwing it on the ground.

参数:

参数 默认值
display_name
keep_in_inventory false
max_slot 35
min_slot 9

Disc

类别: compound

Target all blocks within a 2D circular disc

参数:

参数 默认值
axis
brush_axis
center_probability 1
center_x true
center_y true
center_z true
check_chunk true
orient false
orient_pitch false
orient_pitch_snap 0
orient_snap 0
outer_probability 1
probability 1
radius 2
radius_padding 0.25
remove_target_entities false
reorient true
replace false
thickness 0
use_brush_size false
volume_type
x_size 2
y_size 2
z_size 2

Disguise

类别: entity

Apply a disguise to an entity Requires the ProtocolLib and LibsDisguises plugins

参数:

参数 默认值
disguise_map
disguise_target

Door

类别: construction

Open or close a door

参数:

参数 默认值
type open

Drop

类别: construction

Destroy blocks and drop items as if they were broken naturally

参数:

参数 默认值
drop_count -1
falling true
give_to_caster false
tool diamond_pickaxe

Drop Item

类别: entity

Drop an item on the ground

参数:

参数 默认值
item

Drop Skull

Drop the skull of the target entity

参数:

参数 默认值
allow_blocks true
allow_entities true
drop_at_source false

Electrify

类别: entity

Cause a target creeper to be electrified

参数:

参数 默认值
electrify true

Enchant Wand

类别: player

Randomly upgrade a wand, as if enchanted via the old enchanting system Will add spells and other properties to a wand randomly, as determined by its current path configuration

参数:

参数 默认值
levels 1
path
path_exact
requires
use_xp false

Entity Animation

Fore the target entity to perform an entity animation, such as arm swing

参数:

参数 默认值
animation swing_main_hand

Entity Projectile

类别: compound

A CustomProjectile with an entity attached Ever want to attack someone using a flying llama?

参数:

参数 默认值
allow_replacement true
apply_velocity true
attach_duration 0
block_hit_count 1
break_blocks true
breakable_size 1
bypass_backfire false
close_fov 0.5
close_range 0
custom_name
custom_name_visible false
distance_weight 1
drag 0
entity_hit_count 1
entity_weight 3
fov 0.3
fov_weight 4
gravity 0
headshot_actions
headshot_effects headshot
hit_count 1
hit_effects hit
hit_on_miss false
hit_requires_entity false
hitbox false
hitbox_block_size 0
hitbox_size 0
ignore_blocks false
ignore_hit_entities true
ignore_targeting false
interval 30
lifetime 8000
location_offset
min_block_range 0
min_entity_range 0
miss_actions
miss_effects miss
no_target true
npc_weight -1
orient false
otdx
otdy
otdz
otworld
otx
oty
otz
pitch_max -90
pitch_min 90
plan
player_weight 4
projectile_effects projectile
projectile_effects_use_target false
projectile_follow_player false
projectile_potion_effects
range 0
range_padding 1
reflect_count -1
reflect_reorient false
reflect_reset_distance_traveled true
reflect_target_caster true
reflect_track_range 0
reflect_track_target false
relative_location_offset
reorient false
reset_time_on_path_change false
return_offset
return_relative_offset
return_to_caster false
reverse false
source_location
spawn_actions
spawn_reason
speed 1
spread 0
spread_movement 0
spread_movement_max 0
start 0
target
target_breakable_depth 2
target_breakables 1
target_min_offset 0
target_self false
target_self_timeout 0
teleport true
tick_actions
tick_effects tick
tick_size 0.5
tmo 0
track_range 0
track_speed 0
track_target false
type
update_launch_location false
use_block_location false
use_cast_location false
use_eye_location false
use_hit_location false
use_target_location true
use_wand_location true
variant
velocity 20
velocity_offset
velocity_transform-map

Entity Select

类别: compound

Show a GUI allowing the player to select nearby entities to target Will run its sub-actions with the selected entity as the target

参数:

参数 默认值
default_icon default
limit 64
radius 32

Equation

类别: compound

Target blocks based on a 3-d equation

参数:

参数 默认值
iterations 1
iterations2 0
orient false
orient_pitch true
reorient false
use_target_location true
variable t
variable2 t
x2_equation
x_equation
y2_equation
y_equation
z2_equation
z_equation

Equation Volume

类别: compound

Target blocks inside of a cuboid, choosing brushes based on an equation

参数:

参数 默认值
brushes
brushmod
center_probability 1.0
center_x true
center_y true
center_z true
check_chunk true
equation
orient false
orient_pitch false
orient_pitch_snap 0.0
orient_snap 0.0
outer_probability 1.0
probability 1.0
radius 2.0
radius_padding 0.25
remove_target_entities false
reorient true
replace false
thickness 0.0
use_brush_size false
volume_type
x_size 2.0
y_size 2.0
z_size 2.0

Equip

Force the target entity to equip specific items

参数:

参数 默认值
armor_slot 3
enchantments
item
material
replace_item false
return_on_finish false
slot
temporary true
unbreakable true
use_item false

Explosion

类别: construction

Create a vanilla explosion Due to the exponential fall-off used by vanilla Minecraft for calculating explosion damage to entities, use of this action is discouraged. Explosions can be easily gamed by wise players in PvP situations once they learn the exact distance to cast from to get the center on top of the target entity.

参数:

参数 默认值
break_blocks true
fire false
size 1

Fake Block

Send block create packets to all players in range This creates the illusion of blocks client-side without actually changing the world

参数:

参数 默认值
player_radius 0.0

Fall Protection

类别: entity

Apply protection from falling to a target entity for a period of time.

参数:

参数 默认值
duration 5000
protection_count 2147483647

Feed

类别: player

Fill the target's hunger bars

参数:

参数 默认值
exhaustion true
feed 20
food_level 0
saturation 20

Fill Wand

类别: player

Fills a wand with all available spells

参数:

参数 默认值
max_level 0

Find Magic Blocks

类别: compound

Target specific magic blocks in an area

参数:

参数 默认值
radius 0
target_all_worlds true
target_block_mage true
target_count -1
target_magic_blocks

Find Tile Entities

类别: compound

参数:

参数 默认值
radius 0
target_count -1

Firework

类别: compound

Launch a vanilla firework Can work like a projectile, running actions when the firework explodes.

参数:

参数 默认值
color
color2
dy_offset 0
expected_lifespan 0
firework
flicker false
hit_effects hit
launch false
lifetime 10000
power 1
projectile_effects projectile
projectile_effects_use_target false
set_target false
silent false
spawn_actions
speed 0.1
start 0
tick_actions
ticks_flown 0
track_projectile false
trail false
use_wand_color true

Flower

类别: construction

Grow flowers Can randomly select flowers from a probability map

参数:

参数 默认值
flowers
grow_on grass_block
tall_flowers

Fly

Put the target player into creative mode fly

参数:

参数 默认值
duration infinite
max_height 0
max_height_above_ground -1
speed 0.0

Freeze

类别: construction

Freeze a block Turns air blocks into snow, increases height of snow blocks, turns water into ice and lava into stone, and puts out fires.

参数:

参数 默认值
freeze_fire true
freeze_lava true
freeze_water true
ice
pile_snow true
snowable snowable

Freeze Entity

参数:

参数 默认值
additive false
duration 0
lock false
reduce false
reduce_boolean false
unlock false
unlock_boolean false

Give Currency

参数:

参数 默认值
amount 0
currency

Give Item

类别: player

Give an item directly to a player

参数:

参数 默认值
item
item_count 0
max_item_count 0
permission
requires
stack_size 0

Give Kit

Give the target player a specific kit

参数:

参数 默认值
kit

Glide

类别: entity

Force a player to glide Does not necessarily require that the player is wearing an elytra

参数:

参数 默认值
require_elytra false
wait_for_landing true

Grow Entity

类别: entity

Turn baby entities into adults, zombies into giants, and optionally skeletons into wither skeletons

参数:

参数 默认值
skeletons false

Heal

类别: entity

Restore an entity's health. Can restore a specific amount of health, or a percentage of max health

参数:

参数 默认值
heal_amount 20
heal_max_distance 0
percentage 0

Ignite

类别: entity

Light an entity on fire, or put out a fire

参数:

参数 默认值
additive false
duration 5000
reduce false
reduce_boolean false

Interval

类别: compound

Repeat actions for a specific amount of time Has a configurable interval, defaulting to every tick

参数:

参数 默认值
duration 0
interval 0

Inventory

类别: player

Show a player a specific inventory Can be used to view the player's ender chest, show them a disposable chest inventory, or the inventory of the target container

参数:

参数 默认值
title
type ender_chest

Inventory Close

类别: player

Close the target player's inventory

Item Projectile

类别: compound

参数:

参数 默认值
active_wand false
aggro false
ai false
allow_replacement true
apply_velocity true
attach_duration 0
attributes
aware false
baby false
block_hit_count 1
boots
boss_bar
boss_bar_map
brain
brain_map
break_blocks true
breakable_size 1
bypass_backfire false
can_pickup_items false
cancel_explosion false
cancel_interact false
cast
cast_interval 0
cast_requires_item
cast_requires_target true
chestplate
close_fov 1.5
close_range 1.0
collidable false
combustible true
custom_name
custom_name_visible false
default_drops true
dialog
dialog_face_player true
dialog_interval 2000
dialog_random false
dialog_range 3.0
disguise
disguise_map
distance_weight 1.0
docile false
drag 0.0
drop_xp 0
drops
drops_require_player_killer false
entity_attributes_attribute_map
entity_hit_count 1
entity_weight 3
equip_on_respawn true
face_player false
fov 0.3
fov_weight 4.0
gravity false
gravity_boolean false
headshot_actions
headshot_effects headshot
health 0.0
helmet
hidden false
hit_count 1
hit_effects hit
hit_on_miss false
hit_requires_entity false
hitbox false
hitbox_block_size 0.0
hitbox_size 0.0
ignore_blocks false
ignore_hit_entities true
ignore_targeting false
interact_command_source console
interact_commands
interact_costs
interact_permission
interact_requires_owner false
interact_spell
interact_spell_parameters
interact_spell_source player
interact_spell_target mob
interval 0
interval_requires_target true
invisible false
invulnerable false
item
leash_range 0
leggings
lifetime 0
location_offset
loot
loot_map
mage
max_health 0.0
min_block_range 0.0
min_entity_range 0.0
miss_actions
miss_effects miss
model
modifiers
mount
mount_wand false
mythic_mob
mythic_mob_level 0.0
name
no_target true
npc false
npc_weight -1
offhand
orient false
otdx
otdy
otdz
otworld
otx
oty
otz
ownable false
owner
passenger_rotation_speed 0.0
permissions
persist false
pitch_max -90
pitch_min 90
plan
player_weight 4
potion_effects
prevent_dismount false
prevent_melee false
prevent_projectiles false
prevent_teleport false
projectile_effects projectile
projectile_effects_use_target false
projectile_follow_player false
projectile_potion_effects
protected false
protection
range 0
range_padding 1.0
reactivate_wand false
reflect_count -1
reflect_reorient false
reflect_reset_distance_traveled true
reflect_target_caster true
reflect_track_range 0.0
reflect_track_target false
register_by_name true
relative_location_offset
relentless false
reload false
remove_mounts
remove_when_far_away false
reorient false
reset_time_on_path_change false
return_offset
return_relative_offset
return_to_caster false
reverse false
scale 1.0
show_name false
silent false
sitting false
source_location
spawn_actions
spawn_reason
speed 1.0
spread 0.0
spread_movement 0.0
spread_movement_max 0.0
start 0.0
static false
stay false
stay_boolean false
strength
tags
tamed false
target
target_breakable_depth 2
target_breakables 1.0
target_min_offset 0
target_self false
target_self_timeout 0
targeting
teleport true
temporary false
tick_actions
tick_effects tick
tick_size 0.5
tmo 0
track_radius 128.0
track_range 0.0
track_speed 0.0
track_target false
transformable true
triggers
triggers_map
type
unbreakable_items false
update_launch_location false
use_block_location false
use_brush false
use_brush_boolean false
use_cast_location false
use_eye_location false
use_hit_location false
use_npc_name false
use_target_location true
use_wand false
use_wand_location true
variant
velocity 20.0
velocity_offset
velocity_transform
velocity_transform_map
visible_delay_ticks 0
weakness
xp 0

Item Shop

类别: player

Create a GUI shop that can sell vanilla or magic items The shop is also capable of casting spells on players

参数:

参数 默认值
apply_to_caster false
apply_to_wand true
auto_close true
auto_upgrade false
cast_spells false
confirm true
confirm_filler
filter_bound false
items
path
path_end
path_exact
permission
put_in_hand true
require_template
require_wand false
scale 1
sell false
show_active_icons false
upgrade_levels 0
use_items false
use_sp false
use_xp false
worth_item

Kill

类别: entity

Kill the target entity Deals 100 x the entity's max health in damage, just to be safe.

参数:

参数 默认值
magic_damage false

Ledger

Create a dynamic ledger from a book wand, which will show a player's balances

参数:

参数 默认值
ignore_currencies
show_currencies

Light

类别: construction

Modify the light level of the target block Requires the LightAPI plugin Do to issues with LightAPI, lighting changes do not reliably undo!

参数:

参数 默认值
async false
level 15
min_distance 0.0
undo_previous false
update true

Lightning

类别: entity

Strike lighting at the target Can spawn a fully active lightning bolt, or just the visual effect

参数:

参数 默认值
effect_only false

Line

类别: compound

Target all blocks along a single line

参数:

参数 默认值
increment_data false
reorient false
require_block false
reverse false
size 16
start 2
start_at_target false

Line Of Effect

类别: compound

参数:

参数 默认值
ignore_modified false
radius 8.0
random_choose false
range 0.0
range_back 0.0
range_front 0.0
sort false
target_count -1
target_source true

Lock

类别: Construction

Apply a vanilla lock to a container Will give the caster a key item they may use to unlock the container The key and lock will use the caster's UUID, the item name is obfuscated with the enchantment text decoration Can also be used to unlock a container

参数:

参数 默认值
key_description
key_icon
key_name
lock_type lock
override false

Lower Block

Lower a block so that it is within a certain distance of its lowest neighbor

参数:

参数 默认值
faces
faces_list
slopes
vertical_range 8

Message

类别: player

Send a chat, action bar or title message to the target player or caster

参数:

参数 默认值
dialog_format
equation 0
fade_in -1
fade_out -1
message
message_key
message_target false
message_type
stay -1
sub_message
sub_message_key

Model Engine

Apply ModelEngine models, state or color changes to a mob

参数:

参数 默认值
custom_id
ignore_lerp false
lerp_in 0
lerp_out 1
lerp_speed 1.0
model_action add_state
model_id
model_state
part_id
sub_model_id
sub_part_id

Modifier

Add or remove magic modifiers from the target

参数:

参数 默认值
add_modifiers
duration 0
duration_multiplier 0.0
remove_modifiers
remove_on_finish false

Modify Attribute

Modify magic attributes on the target

参数:

参数 默认值
attribute
bypass_undo false
modify_target player
original_variable x
value 0.0
value_double 0.0

Modify Block

类别: construction

Modify a block by changing its type Can also be used to spawn falling blocks in the place of a block that was removed Falling blocks can be given velocity for explosion type block effects

参数:

参数 默认值
auto_block_state false
breakable 0
check_chunk false
commit false
consume false
consume_variants true
damage 0
display false
display_scale 1.0
fall_damage 0
falling false
falling_hurts false
falling_probability 1
max_damage 0
physics false
physics_blocks false
reflect_chance 0
replace_same false
speed 0

Modify Breakable

类别: construction

Tag a block as breakable so that other spells can break the block

参数:

参数 默认值
breakable 1
target_air false

Modify Compass

Modify a compass wand, setting the lodestone target location

参数:

参数 默认值
tracked false

Modify Currency

Add or remove currency to the target player

参数:

参数 默认值
currency currency
value 0.0
value_double 0.0

Modify Entity

Change properties of the target mob

参数:

参数 默认值
aggro true
ai true
angry false
attributes
aware false
baby false
boots
boss_bar
boss_bar_map
brain
can_pickup_items false
cancel_explosion false
cancel_interact false
cast
cast_interval 0
cast_requires_item
cast_requires_target true
chestplate
collidable false
color
combustible true
default_drops true
dialog
dialog_face_player true
dialog_interval 2000
dialog_random false
dialog_range 3.0
direction
disguise
disguise_map
disguise_target
docile false
drop_xp 0
drops
drops_require_player_killer false
dy_offset 0.0
entity_attributes
equip_on_respawn true
face_player false
force false
goals
gravity true
gravity_boolean true
health 1.0
helmet
hidden false
interact_command_source console
interact_commands
interact_costs
interact_permission
interact_requires_owner false
interact_spell
interact_spell_parameters
interact_spell_source player
interact_spell_target mob
interval 0
interval_requires_target true
invisible false
invulnerable false
item
leash_range 0
leggings
lifetime 0
loot false
mage
max_health 1.0
model
modifiers
mount
mythic_mob
mythic_mob_level 0.0
name
no_drops false
npc false
offhand
own false
ownable false
owner
passenger_rotation_speed 0.0
permissions
persist false
potion_effects
prevent_dismount false
prevent_melee false
prevent_projectiles false
prevent_teleport false
protected false
protection
reason
register_by_name false
relentless false
reload false
remove_mounts
remove_when_far_away false
show_name false
silent false
sitting false
speed 0.0
static false
stay false
stay_boolean false
strength
tags
tamed false
targeting
temporary false
track_radius 128.0
transformable true
triggers
triggers_map
type
use_npc_name false
weakness
xp 0

Modify Game Mode

类别: player

Change the player's game mode

参数:

参数 默认值
game_mode

Modify Lore

Modifies the lore of a vanilla item Can be used to add, subtract or otherwise modify numeric values in lore using regex

参数:

参数 默认值
digits 0
modify
modify_list

Modify Mage

类别: player

Can be used to lock, unlock or activate a player's mage classes

参数:

参数 默认值
mage_class
modify_type activate

Modify Mana

类别: player

Add or remove mana from a player or wand

参数:

参数 默认值
fill_mana false
mana 1

Modify Max Health

类别: entity

Modify the maximum health of the target entity. This change is permanent!

参数:

参数 默认值
health_scale 0
max_health 0

Modify NPC

Modify the target NPC This is used by the shop management tool Requires a specific NPC id and is not currently very usable in general spells

参数:

参数 默认值
name
name_from_wand false
npc_id
npc_parameters
npc_template

Modify No Damage Ticks

Clear or set the vanilla damage cooldown on the target mob

参数:

参数 默认值
no_damage_ticks 0

Modify Parameters

类别: compound

Modify the base parameters of the spell mid-cast

Modify Properties

类别: player

Modify the properties of a player or wand

参数:

参数 默认值
bypass_undo false
modify
modify_target wand
original_variable x
upgrade false

Modify Reflective

类别: construction

Change a block so that it will reflect spells

参数:

参数 默认值
reflect_chance 1

Modify SP

类别: player

Add or remove Spell Points

参数:

参数 默认值
sp 1

Modify Variable

Set or change a variable that can be used elsewhere in this spell

参数:

参数 默认值
clear false
scope
value
variable

Modify Walk Speed

类别: player

Modify the walk speed attribute of the target

参数:

参数 默认值
speed 0

Mount

类别: entity

Force the caster to mount the target entity

参数:

参数 默认值
dismount false
eject false

Mount Armor Stand

类别: player

Mount an armor stand, optionally creating and removing the armor stand This is the action that powers broomsticks and other vehicles Using custom resource pack models, this can be used to implement driveable cars, planes or just about anything by applying velocity to the armor stand when mounted It has many parameters for handling crashing, hovering, and other options

参数:

参数 默认值
air_controllable true
armor_stand_gravity true
armor_stand_health 0.1
armor_stand_invisible true
armor_stand_invulnerable true
armor_stand_marker true
armor_stand_pitch 0
armor_stand_reason
armor_stand_roll 0
armor_stand_small false
boost_attribute
braking 0
controllable false
crash_braking 0
crash_cooldown 0
crash_damage 0
crash_dismount_speed 0
crash_distance 0
crash_effects
crash_entity_cooldown 0
crash_entity_damage 0
crash_entity_dismount_speed -1.0
crash_entity_distance 2
crash_entity_fov 0.3
crash_entity_speed 0.0
crash_entity_vehicle_damage 0
crash_into
crash_speed 0
crash_vehicle_damage 0
crash_velocity 0
crash_velocity_y_offset 0
direction_y 0
dismount_height 0.0
duration 0
duration_warning 0
exemption_duration 0
fall_protection 0
find_wand false
gravity 0.0
height_check_radius 0
helmet_item
jump_cast
jump_controllable 0
jump_velocity 0.0
liftoff_duration 0
liftoff_thrust 0
max_acceleration 0
max_ascend 0
max_deceleration 0
max_height 0
max_height_above_ground -1
max_speed 0
min_speed 0
mount_name
mount_name_visible false
mount_no_drops true
mount_target false
mount_untargetable true
mount_wand false
passenger false
pitch_controllable true
pitch_offset 0
replacement_item
rider_untargetable false
riding_effects
sneak_controllable 0.0
sound
sound_interval 1000
sound_max_pitch 1
sound_max_volume 1
sound_min_pitch 1
sound_min_volume 1
sound_pitch 1
sound_volume 1
start_speed 0
steer_controllable 0.0
steer_speed 0
strafe_controllable 0
terminal_velocity 0.0
warning_effects
yaw_offset 0

Move Block

类别: constructoin

Move a block from one location to another

参数:

参数 默认值
clear_target true
offset
set_target false

Multiply

类别: compound

Repeat a set of actions mulitple times in parallel Will fall back to using the 'repeat' parameter if 'multiply' is not specified

参数:

参数 默认值
multiply 2
repeat 2

Orient

类别: entity

Force the target entity to face a specific direction

参数:

参数 默认值
orient_target false
pitch 0
pitch_offset 0
target_block false
yaw 0
yaw_offset 0

Parallel

类别: compound

Runs each action in the list of sub-actions in parallel, rather than sequentially

Plane

类别: compound

Target all blocks in a 2D plane

参数:

参数 默认值
axis
brush_axis
center_probability 1
center_x true
center_y true
center_z true
check_chunk true
orient false
orient_pitch false
orient_pitch_snap 0
orient_snap 0
outer_probability 1
probability 1
radius 2
radius_padding 0.25
remove_target_entities false
reorient true
replace false
thickness 0
use_brush_size false
volume_type
x_size 2
y_size 2
z_size 2

Play Effects

类别: player

Play a specific set of effects from the spell's effects list

参数:

参数 默认值
effect_key
effects
effects_count_as_cast false

Play Record

类别: player

Play music from a vanilla record disc to the target player

参数:

参数 默认值
records records

Play Sound

类别: player

Play a sound to the target player Can be used with vanilla sounds or custom sounds from a resource pack

参数:

参数 默认值
effects_count_as_cast false
pitch 1
radius 32
sound
sound_pitch 1.0
sound_volume 1.0
sounds_count_as_cast false
volume 1

Player Select

类别: compound

Show the caster a GUI with heads for all players on the server, allowing them to choose a player who will be the target of the sub-action list

参数:

参数 默认值
cross_world true
ignore_key
name_template @p
title_key title

Potion Effect

类别: entity

Apply or remove vanilla potion effects from the target

参数:

参数 默认值
add_effects
amplifier 0
duration 500
duration_multiplier 0
effects_ambient true
effects_particles true
potion_effects
remove_effects
remove_on_finish false

Power Block

类别: construction

Change the state of redstone blocks such as levers and buttons

参数:

参数 默认值
physics false

Probability

类别: compound

Execute or skip sub-actions based on a random chance

参数:

参数 默认值
fail_actions
invert false
probability 0.5
timeout 0

Projectile

类别: compound

Launch a vanilla projectile

参数:

参数 默认值
arrow_damage 0.0
break_blocks false
color
count 1
damage 0
fire false
hit_effects hit
lifetime 10000
orient true
pickup disallowed
projectile TippedArrow
projectile_effects projectile
projectile_effects_use_target false
reorient false
set_target false
size 1
source_location
spawn_actions
speed 0.6000000238418579
spread 12
start 0
tick_actions
tick_increase 1180
track_projectile true
use_block_location false
use_cast_location false
use_eye_location false
use_hit_location false
use_target_location true
use_wand_location true

Raise Block

类别: construction

Raise a block up so that it is near its highest neighbor

参数:

参数 默认值
consume false
consume_variants true
faces
faces_list
max_height 0
slopes
vertical_range 8

Random

类别: compound

Randomly choose one from the set of sub-actions to execute

Recall

类别: player

Show a customizeable GUI of warps and other locations Can be used with warps created by Essentials or CommandBook

参数:

参数 默认值
allow_cross_world true
delay 0
friend_key recall_friends
keep_velocity false
maintain_direction false
marker_count 1
marker_key recall_marker
marker_maintain_direction false
prevent_fall true
protection_duration 0
require_build false
require_exit true
require_target_permission true
safe true
teleport true
teleport_target false
teleport_vehicle true
title_key title
unlock_key recall_warps
vertical_range 8
warmup 0

Rect Of Effect

类别: compound

参数:

参数 默认值
ignore_modified false
max
min
random_choose false
sort false
target_count -1
target_source true

Recurse

类别: compound

Recursively follows blocks that match the spell's destructible list Can be configured to only follow a specific list of block faces, such as only filling downward

参数:

参数 默认值
checkered false
debug_depth true
debug_material
depth 32
depth_first false
faces
limit 0
maxdepth_actions
priority_faces
priority_faces_list
replace false
size 32

Remove Entity

类别: entity

Remove an entity from the world completely, without killing it or having it drop loot

参数:

参数 默认值
ignore_invalid true

Remove NPC

Remove a specific NPC Requires an NPC id

参数:

参数 默认值
npc_id

Remove Spell

Remove (unlearn) a spell from the target player

参数:

参数 默认值
spell

Remove Wand

Delete the wand of the target player, is not undoable

Repair Item

类别: player

Repair the target item, or items in the target player's inventory

参数:

参数 默认值
armor false
held_item false

Repeat

类别: compound

Repeat sub-actions a number of times in sequence

参数:

参数 默认值
repeat 2

Reset Mage

Delete magic player data of the target player

Respawn

类别: compound

Cause an NPC or mob to respawn after it has died

Retarget

类别: compound

Performs targeting as normal, passing the new target to its sub-actions

参数:

参数 默认值
close_fov 0.5
close_range 1
distance_weight 1.0
entity_weight 3
fov 0.3
fov_weight 4.0
hitbox false
hitbox_block_size 0.0
hitbox_size 0.0
ignore_blocks false
npc_weight -1
otdx
otdy
otdz
otworld
otx
oty
otz
player_weight 4
range 32
range_padding 1.0
target
target_breakable_depth 2
target_min_offset 0
tmo 0

Ride Entity

类别: player

Mount and control the target entity This is the base action for MountArmorStand

参数:

参数 默认值
air_controllable true
boost_attribute
braking 0
controllable false
crash_braking 0
crash_cooldown 0
crash_damage 0
crash_dismount_speed 0
crash_distance 0
crash_effects
crash_entity_cooldown 0
crash_entity_damage 0
crash_entity_dismount_speed -1.0
crash_entity_distance 2
crash_entity_fov 0.3
crash_entity_speed 0.0
crash_entity_vehicle_damage 0
crash_into
crash_speed 0
crash_vehicle_damage 0
crash_velocity 0
crash_velocity_y_offset 0
direction_y 0
dismount_height 0.0
duration 0
duration_warning 0
exemption_duration 0
fall_protection 0
gravity 0.0
height_check_radius 0
jump_cast
jump_controllable 0
jump_velocity 0.0
liftoff_duration 0
liftoff_thrust 0
max_acceleration 0
max_ascend 0
max_deceleration 0
max_height 0
max_height_above_ground -1
max_speed 0
min_speed 0
mount_no_drops true
mount_untargetable true
passenger false
pitch_controllable true
pitch_offset 0
rider_untargetable false
riding_effects
sneak_controllable 0.0
sound
sound_interval 1000
sound_max_pitch 1
sound_max_volume 1
sound_min_pitch 1
sound_min_volume 1
sound_pitch 1
sound_volume 1
start_speed 0
steer_controllable 0.0
steer_speed 0
strafe_controllable 0
terminal_velocity 0.0
warning_effects
yaw_offset 0

Ring

类别: compound

Target all blocks in a ring

参数:

参数 默认值
axis
brush_axis
center_probability 1
center_x true
center_y true
center_z true
check_chunk true
orient false
orient_pitch false
orient_pitch_snap 0
orient_snap 0
outer_probability 1
probability 1
radius 2
radius_padding 0.25
remove_target_entities false
reorient true
replace false
thickness 0
use_brush_size false
volume_type
x_size 2
y_size 2
z_size 2

Selector

类别: player

Show the caster a customizeable GUI This gui can be used to sell items, or cast spells This is similar to ItemShop but more customizeable, allowing for requirements for each item, different costs or a mix of items and spells. See: the Selector wiki section for more info!

参数:

参数 默认值
add_options
allow_attribute_reduction false
allow_dropped_items true
apply_lore_to_item false
apply_name_to_icon true
apply_name_to_item false
apply_to
apply_to_caster false
apply_to_class
apply_to_wand false
attribute
attribute_amount 0
auto_close true
cast_for_tags
cast_spell
cast_spell_parameters
chest_location
command
command_source
commands
confirm false
confirm_filler
confirm_title
confirm_title_key confirm_title
cost 0
cost_modifiers
cost_override
cost_type currency
cost_type_fallback item
cost_type_fallbacks
costs
currency 0
earn 0.0
earn_modifiers
earn_scale 1.0
earn_type currency
earns
earns_map
effects selected
experience 0
free false
icon
icon_disabled
icon_hide_flags 63
icon_unbreakable true
item
items
kit
limit 0
lock_class
lock_classes
options
owner_uuid
placeholder_icon
put_in_hand false
remove_lore false
requirement
requirements
scale 1
selected
selected_free
sell false
show_free true
show_unavailable false
sp 0
switch_class
title
title_key title
unlock
unlock_class
unlock_confirm_title
unlock_confirm_title_key unlock_confirm_title
unlock_earns false
unlock_section unlocked
warp

Serial

类别: compound

Group a set of actions together and run them in serial This is mainly useful inside of actions like Random or Parallel, to group a set of actions together as a single option for the parent action.

Set Spawn

Set a player's bed spawn locations

Shop

类别: compound

A flexible shop GUI, based on Selector, for selling items, spells, wand or just about anything else. See: the Shops wiki section for more info!

参数:

参数 默认值
add_options
add_sell_shop false
allow_attribute_reduction false
allow_dropped_items true
apply_lore_to_item false
apply_name_to_icon true
apply_name_to_item false
apply_to
apply_to_caster false
apply_to_class
apply_to_wand false
attribute
attribute_amount 0
auto_close true
cast_for_tags
cast_spell
cast_spell_parameters
check_max_spells false
chest_location
command
command_source
commands
confirm false
confirm_filler
confirm_title
confirm_title_key confirm_title
cost 0.0
cost_modifiers
cost_override
cost_type currency
cost_type_fallback item
cost_type_fallbacks
costs
costs_map
earn 0.0
earn_modifiers
earn_scale 1.0
earn_type currency
earns
earns_map
effects selected
free false
icon
icon_disabled
icon_hide_flags 63
icon_unbreakable true
item
items
kit
limit 0
lock_class
lock_classes
options
owner_uuid
placeholder_icon
put_in_hand false
remove_lore false
requirement
requirements
scale 1.0
selected
selected_free
sell false
show_extra_spells false
show_free false
show_missing_requirements false
show_no_permission false
show_path_spells false
show_required_spells false
show_unavailable false
show_uncastable true
spells
switch_class
title
title_key title
unlock
unlock_class
unlock_confirm_title
unlock_confirm_title_key unlock_confirm_title
unlock_earns false
unlock_section unlocked
warp

Shrink Block

类别: construction

Remove a block and replace it with a skull item representation of the block Only works on a very limited set of blocks, the ones for which Mojang has provided MHF skins.

Shrink Entity

类别: entity

Change entities to baby entities can apply damage to entities and drop skulls for them when killed

参数:

参数 默认值
adaptive_knockback_resistance 0.0
cancel_on_kill_target false
critical_damage_multiplier 0.0
critical_effects critical
critical_probability 0.0
damage 1
damage_max_distance 0
damage_min_distance 0.0
damage_multiplier 0
damage_source_location body
damage_type
drop_skull true
elemental_damage 1
entity_damage 1
invert_distance false
knockback_resistance 0
magic_damage true
magic_entity_damage true
min_damage 0.0
no_damage_ticks 0
percentage 0
player_damage 1
set_last_damaged true
set_last_damaged_by true
skeletons true

Simulate

类别: construction

This action is not complete, do not use. It is intended to replace SimulateSpell Runs a simulation of Conway's game of life The simulation can have custom rules, and can be run in 2D or 3D

Skill Selector

类别: player

Show the skill selection GUI to the caster This is the same GUI that a player would get if using the /mskills command

参数:

参数 默认值
page 1

Skip

类别: compound

Runs its sub actions every N iterations, skipping them the rest of the time This is most often used to slow down a spell in chunks, by skipping a Delay sub-action This can be used for block animations to allow ModifyBlock to run N times per tick with a delay in between

参数:

参数 默认值
repeat_skip true
skip 1
until 0

Spawn Entity

类别: entity

Spawn a new entity in the world Can be used with a magic mob, a full custom mob config, a simple vanilla mob or a random probability table of mobs

参数:

参数 默认值
aggro true
ai true
allow_replacement true
amount 1
angry false
armor
armor_temporary false
arms false
art
aware false
baby false
base_potion_type
baseplate true
body_pose
boots
boss_bar
boss_bar_map
brain
can_pickup_items false
cancel_explosion false
cancel_interact false
cast
cast_requires_item
cast_requires_target true
cat_type
chestplate
collidable false
color
combustible true
crouching false
default_drops true
dialog
dialog_face_player true
dialog_interval 2000
dialog_random false
dialog_range 3.0
direction
disabled_slots 0
disguise_map
disguise_target
docile false
domestication 0
drop_items false
drop_xp 0
drops
drops_require_player_killer false
duration 2000
duration_on_use 0
dy_offset 0
entity_attributes
entity_parameters
entity_types-map
equip_on_respawn true
face_player false
facing
force false
fox_type
goals
gravity true
gravity_boolean true
hand_item
has_chest false
head_pose
health 1
helmet
hidden false
horse_color
horse_jump_strength 0.0
horse_style
hurt_entities true
interact_command_source console
interact_commands
interact_costs
interact_permission
interact_requires_owner false
interact_spell
interact_spell_parameters
interact_spell_source player
interact_spell_target mob
interval_requires_target true
inventory
invisible false
invulnerable false
jump_strength 0.0
leash_range 0
left_arm_pose
left_leg_pose
leggings
lifetime 0
llama_color
llama_strength 1
loot
mage
marker false
material
max_domestication 0
max_health 1
mob_attributes
mob_cast_interval 0
mob_interval 0
mob_name
model
modifiers
mount
mythic_mob
mythic_mob_level 0.0
name
npc false
offhand
on_block true
ownable false
owned true
owner
parameterize_name true
parrot_variant
particle
passenger_rotation_speed 0.0
permissions
persist false
phase
pickup_delay 0
potion_effects
powered false
prevent_dismount false
prevent_melee false
prevent_projectiles false
prevent_teleport false
protected false
protection
rabbit_type
radius 5.0
radius_on_use 0.0
radius_per_tick 0.0
reapplication_delay 0
reason
register_by_name false
relentless false
reload false
remove_mounts
remove_when_far_away false
repeat_random true
right_arm_pose
right_leg_pose
rotation
saddle
second_trusted
set_source false
set_target false
sheared false
show_name false
silent false
sitting false
size 1
small false
spawn_actions
speed 0
split true
static false
stay false
stay_boolean false
strength
tags
tamed false
targeting
temporary false
track_radius 128
transformable true
triggers
trusted
type
use_npc_name false
use_wand_name false
villager_profession
wait_for_death true
wait_time 0
weakness
xp 0

Spell Progress

类别: player

Show the caster the spell progress GUI, which will show them spells they have that are upgradeable, and the requirements to upgrade them.

Spell Shop

类别: player

A spell-specific variant of ItemShop Can be used to spell a specific set of spells, cast spells on the buyer, or automatically show players the spells available to them at their current path. This is the main method of progression for players that is available via the enchantment table GUI

参数:

参数 默认值
allow_locked false
apply_to_caster false
apply_to_wand true
auto_close true
auto_upgrade false
cast_spells false
confirm true
confirm_filler
filter_bound false
path
path_end
path_exact
permission
put_in_hand true
require_template
require_wand false
scale 1
sell false
show_active_icons false
show_extra_spells true
show_free false
show_path_spells true
show_required_spells false
show_upgrades false
spells
upgrade_levels 0
upgrade_requires_casts false
use_items false
use_sp false
use_xp false
worth_item

Sphere

类别: compound

Target all blocks in a sphere

参数:

参数 默认值
center_probability 1
center_x true
center_y true
center_z true
check_chunk true
orient false
orient_pitch false
orient_pitch_snap 0
orient_snap 0
outer_probability 1
probability 1
radius 2
radius_padding 0.25
remove_target_entities false
reorient true
replace false
thickness 0
use_brush_size false
volume_type
x_size 2
y_size 2
z_size 2

Spread

类别: compound

Randomly modify the target location or source direction

参数:

参数 默认值
center_probability 1
outer_probability 1
pitch_max 0
probability 1
radius 2
yaw_max 0

Stash Wand

类别: player

Temporarily remove the player's wand and return it on undo

参数:

参数 默认值
return_on_finish false

Stop

类别: control

Stop running the spell and finish it immediately

Stop Sound

Stop a specific sound from playing Useful for ambient or long-running sounds such as music discs

参数:

参数 默认值
sound

Super Protection

类别: player

Apply super protection to a player, as if they were holding a wand with the 'protected' property A super protected player can't be damaged in any way or targeted by any spells

参数:

参数 默认值
duration 0

TNT

类别: compound

Spawn a primed TNT entity Can run a set of actions when the TNT detonates

参数:

参数 默认值
break_blocks true
count 1
fire false
fuse 80
hit_effects hit
lifetime 10000
projectile_effects projectile
projectile_effects_use_target false
set_target false
size 6
spawn_actions
tick_actions
tnt_velocity 1
track_projectile true

Take Costs

类别: compound

Remove some costs from the caster, failing if they do not have enough

参数:

参数 默认值
costs
costs_map
fail_actions
invert false
item
item_cost false
timeout 0

Take Item

类别: player

Remove items from the player's inventory

参数:

参数 默认值
display_name
full_stack true
give_to_caster true
item
take_wand false

Tame

类别: entity

Tame the target entity and set its owner as the caster

参数:

参数 默认值
own true
persist true

Teleport

类别: entity

Teleport the caster to the target location

参数:

参数 默认值
allow_passthrough true
direct false
keep_velocity false
ledge_range 2
maintain_direction false
passthrough_range 4
prevent_fall true
require_build false
require_exit true
round_up 0.75
safe true
same_block false
teleport_target false
teleport_vehicle true
use_target_location false
vertical_range 8

Teleport NPC

Move an NPC to the target location Requires an NPC id

参数:

参数 默认值
npc_id

Throw Block

类别: compound

Throw a falling block entity Can run a set of actions when the block lands

参数:

参数 默认值
consume false
consume_variants true
damage 0
fall_damage 0
hit_effects hit
hurts true
lifetime 10000
max_damage 0
orient true
projectile_effects projectile
projectile_effects_use_target false
reorient false
set_target false
source_location
spawn_actions
speed 0.6000000238418579
speed_max 0.6000000238418579
speed_min 0.6000000238418579
tick_actions
track_projectile false
use_block_location false
use_cast_location false
use_eye_location false
use_hit_location false
use_target_location true
use_wand_location true

Throw Item

类别: compound

Throw an item Can run a set of actions when the item despawns

参数:

参数 默认值
age_items 5500
hit_effects hit
item
lifetime 10000
orient true
pickup_delay 0
projectile_effects projectile
projectile_effects_use_target false
reorient false
set_target false
source_location
spawn_actions
speed 1
speed_max 1
speed_min 1
temporary true
throw_wand false
tick_actions
track_projectile false
unbreakable false
use_block_location false
use_cast_location false
use_eye_location false
use_hit_location false
use_target_location true
use_wand_location true

Tile Entities

类别: compound

Target all loaded tile entities

参数:

参数 默认值
target_all_worlds false

Time

类别: construction

Change the time of the target world Can also change the phase of the moon

参数:

参数 默认值
cycle_moon_phase false
time day

Torch

类别: construction

Attach a torch to the target block

参数:

参数 默认值
allow_glowstone false
allow_sea_lantern false
glowstone_torch false
not_attachable not_attachable
redstone_torch false

Tree

类别: construction

Grow a tree at the target location This uses the vanilla tree generation algorithm and is not undoable Can be made to choose the type of tree based on the biome of the target block

参数:

参数 默认值
biomes-map
require_sapling false
type

Trigger

Send a specific trigger to the target mob or player Can be used to direct mob behavior from spells

参数:

参数 默认值
trigger

Undo

类别: control

Undoes spells Can undo the last spell cast by the caster, the last spell cast by the target, or the last spell to have affected the target block. May require that the spell was cast recently or was cast by the caster of the undoing spell. Can also be used to undo changes performed in the current spell, including only undoing a limit set of changes in FIFO order. This can be used to create complex animations within a single spell.

参数:

参数 默认值
admin_permission
cancel true
sort false
target_block_timeout 0
target_blocks true
target_caster false
target_down false
target_other_blocks false
target_spell
target_timeout 0
undo_oldest 0
undo_to 0

Update Parameters

类别: compound

Cause all actions to re-read their parameters Useful for equation-driven parameters that may update in the middle of a spell cast

Upgrade Path

类别: player

Check the current path for upgrades or process property upgrades by some number of levels

参数:

参数 默认值
upgrade_levels 0

Vanish

类别: player

Vanish the target player, making them completely invisible to other players

参数:

参数 默认值
vanish true

Velocity

类别: entity

Apply velocity to the target entity Can be used to push or pull the entity away or towards the caster Can modify the velicity applied based on the target's distance from the ground, for a spell that applies a higher speed when up in the air

参数:

参数 默认值
additive false
allow_max_height true
damaged true
direction
exemption_duration 0
invert_distance false
item_speed 1
living_entity_speed 1
max_altitude 64
max_magnitude 0
max_speed 0
min_speed 0
push 0
speed 1
velocity_max_distance 0
y_offset 0

Volume

类别: compound

Target all blocks within a cuboid volume

参数:

参数 默认值
center_probability 1
center_x true
center_y true
center_z true
check_chunk true
orient false
orient_pitch false
orient_pitch_snap 0
orient_snap 0
outer_probability 1
probability 1
radius 2
radius_padding 0.25
remove_target_entities false
reorient true
replace false
thickness 0
use_brush_size false
volume_type
x_size 2
y_size 2
z_size 2

Wand Instructions

Show wand instructions to the target player for the wand they are holding

参数:

参数 默认值
message_target false

Warp

Teleport the target player to a specific warp location

参数:

参数 默认值
keep_velocity false
maintain_direction false
prevent_fall true
require_build false
require_exit true
safe true
teleport_vehicle true
vertical_range 8
warp

Wear

类别: entity

Force the target to wear a specific block or item on their head Can also be used to force the caster to wear the target block

参数:

参数 默认值
armor_slot 3
enchantments
item
material
replace_item false
return_on_finish false
slot
temporary true
unbreakable true
use_item false

Weather

类别: construction

Change the weather in the target world

参数:

参数 默认值
player_weather false
weather

While

类别: compound

Repeat a set of actions as long as certain requirements are met

参数:

参数 默认值
interval 0
requirement
requirements