| Hover_message_key |
string |
|
|
| action_bar |
string |
|
What message to display in the action bar |
| active_effects |
double |
|
|
| active_wand |
boolean |
|
|
| adaptive_knockback_resistance |
double |
|
|
| add_effects |
potion_effect_map |
|
A map of potion effects to add to the target |
| add_modifiers |
modifier_list |
|
|
| add_modifiers_map |
map |
|
|
| add_options |
map |
|
|
| add_sell_shop |
boolean |
|
|
| add_to |
string |
|
|
| addition |
item |
|
|
| additive |
boolean |
|
|
| admin_permission |
string |
|
|
| age |
string |
|
|
| age_items |
integer |
|
|
| ai |
boolean |
|
Whether or not this mob has 'AI'. A mob with AI turned off will not move or react, and also can not be pushed by velocity. |
| air |
integer |
|
|
| air_controllable |
boolean |
|
|
| all_fire |
string |
|
|
| allow_absorbing |
boolean |
|
|
| allow_attribute_reduction |
boolean |
|
|
| allow_blocks |
boolean |
|
|
| allow_brush |
boolean |
|
|
| allow_caster |
boolean |
|
|
| allow_consuming |
boolean |
|
|
| allow_container_copy |
string |
|
|
| allow_cross_world |
boolean |
|
|
| allow_dropped_items |
boolean |
|
|
| allow_entities |
boolean |
|
|
| allow_glowstone |
boolean |
|
|
| allow_interrupt |
boolean |
|
|
| allow_locked |
boolean |
|
|
| allow_max_height |
boolean |
|
|
| allow_melee |
boolean |
|
|
| allow_offhand |
string |
|
|
| allow_passthrough |
boolean |
|
|
| allow_path_overrides |
string |
|
|
| allow_projectiles |
boolean |
|
|
| allow_replacement |
boolean |
|
|
| allow_sea_lantern |
boolean |
|
If true, sea lanterns will be used when casting underwater |
| allowed |
string |
|
|
| allowed_enchantments |
list |
|
|
| allowed_entities |
list |
|
|
| allowed_entity_classes |
list |
|
|
| alternate_spell3 |
string |
|
|
| alternate_spell4 |
string |
|
|
| alternate_spell5 |
string |
|
|
| alternate_spell6 |
string |
|
|
| alternate_spell7 |
string |
|
|
| always_active |
boolean |
|
|
| ambient_sound_time |
string |
|
|
| ambient_sounds |
list |
|
|
| amplifier |
integer |
|
|
| angry |
boolean |
|
|
| angular_velocity |
double |
|
Angular velocity of the effect |
| angular_velocity_x |
double |
|
Turns the effect by this angle each iteration around the x-axis |
| angular_velocity_y |
double |
|
Turns the effect by this angle each iteration around the y-axis |
| angular_velocity_z |
double |
|
Turns the effect by this angle each iteration around the z-axis |
| animation |
animation_type |
|
|
| announcer_range |
integer |
|
|
| appearance |
world_environment |
|
|
| apply_lore_to_item |
boolean |
|
If set, the lore of the option will also be applied to the item obtained |
| apply_name_to_icon |
boolean |
|
|
| apply_name_to_item |
boolean |
|
If set, the display name of the option will also be applied to the item obtained |
| apply_to |
string |
|
|
| apply_to_caster |
boolean |
|
|
| apply_to_class |
string |
|
|
| apply_to_wand |
boolean |
|
Whether the purchased item should apply directly to the player's wand |
| apply_velocity |
boolean |
|
Whether or not to apply velocity to spawned falling blocks |
| arcs |
integer |
|
Arcs to build the breath |
| armor |
boolean |
|
|
| armor_slot |
integer |
|
|
| armor_stand_arms |
boolean |
|
|
| armor_stand_baseplate |
boolean |
|
|
| armor_stand_gravity |
boolean |
|
|
| armor_stand_health |
double |
|
Set the health of the armor stand, which will show in the player's UI while mounted |
| armor_stand_invisible |
boolean |
|
|
| armor_stand_invulnerable |
boolean |
|
|
| armor_stand_marker |
boolean |
|
|
| armor_stand_pitch |
double |
|
|
| armor_stand_reason |
string |
|
|
| armor_stand_roll |
double |
|
|
| armor_stand_small |
boolean |
|
|
| armor_temporary |
boolean |
|
|
| arms |
boolean |
|
|
| arrival_time |
integer |
|
|
| arrow_damage |
double |
|
|
| art |
string |
|
|
| as_percentages |
boolean |
|
Specify health in terms of percentage of max, rather than an absolute value |
| as_target |
boolean |
|
|
| async |
boolean |
|
|
| attach_duration |
integer |
|
|
| attribute |
string |
|
|
| attribute_amount |
integer |
|
|
| author |
string |
|
The author of the book |
| auto_absorb |
string |
|
|
| auto_block_state |
boolean |
|
|
| auto_close |
boolean |
|
|
| auto_discover |
boolean |
|
Whether or not players learn this recipe automatically |
| auto_orient |
boolean |
|
If set to true, and this effect has a target location, the two locations will orient to face one another |
| auto_upgrade |
boolean |
|
|
| autoload |
boolean |
|
|
| automaton |
string |
|
|
| automaton_parameters |
map |
|
|
| aware |
boolean |
|
|
| axis |
string |
|
|
| bar_color |
bar_color |
|
|
| bar_flags |
bar_flag_list |
|
|
| bar_interval |
long |
|
|
| bar_interval_randomization |
integer |
|
|
| bar_progress |
double |
|
|
| bar_radius |
double |
|
|
| bar_style |
bar_style |
|
|
| bar_title |
string |
|
|
| base_interval |
float |
|
|
| base_potion_type |
string |
|
|
| base_potion_type_potion_type |
potion_type |
|
|
| base_probability |
map |
|
|
| baseplate |
boolean |
|
|
| bedrock_level |
integer |
|
|
| biome |
biome |
|
|
| biome_actions |
map |
|
|
| biome_replacements |
map |
|
|
| biomes |
string |
|
|
| biomes-map |
map |
|
|
| biomes_list |
list |
|
|
| biomes_map |
map |
|
|
| block_actions |
map |
|
|
| block_break |
map |
|
|
| block_data |
string |
|
|
| block_duration |
long |
|
|
| block_hit_count |
integer |
|
How many blocks this projectile can hit before stopping Generall the projectile would need to have actions on hit that will remove blocks, otherwise i... |
| block_parameters |
map |
|
|
| block_place |
map |
|
|
| block_snap |
boolean |
|
|
| blocked |
potion_effect_list |
|
|
| blocked_enchantments |
list |
|
|
| blocked_list |
list |
|
|
| blocks |
list |
|
|
| body_pose |
string |
|
|
| body_transform |
string |
|
|
| book_item |
string |
|
|
| boost_attribute |
string |
|
|
| boots |
material |
|
|
| boots_item |
material |
|
|
| border |
list |
|
|
| border_max |
integer |
|
|
| border_min |
integer |
|
|
| bound_name |
string |
|
|
| brain |
brain |
|
Vanilla AI behaviors |
| brain_map |
map |
|
|
| braking |
double |
|
|
| break_blocks |
boolean |
|
|
| break_durability |
integer |
|
|
| break_material |
string |
|
|
| break_percent |
double |
|
|
| breakable |
double |
|
|
| breakable_size |
integer |
|
|
| brush_axis |
string |
|
|
| brushmod |
string |
|
A modifier to apply to the brush before selecting the main brush This can be used to set clone/replicate options to full air, or to set the base mater... |
| button1_key |
string |
|
|
| button2_key |
string |
|
|
| bypass_reduction |
boolean |
|
Don't take cooldown reduction into affect when applying cooldowns |
| cancel_effects_delay |
string |
|
|
| cancel_explosion |
boolean |
|
|
| cancel_interact |
boolean |
|
|
| cancel_interact_on_left_click |
string |
|
|
| cancel_interact_on_right_click |
string |
|
|
| cancel_on_kill_target |
boolean |
|
|
| cancel_spells_on_save |
boolean |
|
|
| cast_for_tags |
map |
|
|
| cast_interval_cost_free |
string |
|
|
| cast_spell_parameters |
string |
|
|
| cast_spells |
boolean |
|
|
| cast_velocity_direction |
double |
|
|
| cat_type |
cat_type |
|
|
| ceiling_blocks |
list |
|
|
| center |
boolean |
|
|
| center_probability |
double |
|
|
| center_x |
boolean |
|
|
| center_y |
boolean |
|
|
| center_z |
boolean |
|
|
| check |
boolean |
|
|
| check_block |
boolean |
|
|
| check_brain |
boolean |
|
|
| check_chunk |
boolean |
|
Whether or not to check the target chunk before modifying blocks |
| check_max_spells |
boolean |
|
|
| check_permission |
boolean |
|
|
| checkered |
boolean |
|
|
| chest_location |
string |
|
|
| chestplate |
material |
|
|
| chestplate_item |
material |
|
|
| chunk_generate |
map |
|
|
| circle_height |
double |
|
|
| circle_particles |
integer |
|
|
| circles |
integer |
|
|
| class_items |
string |
|
|
| clear |
boolean |
|
|
| clear_items |
boolean |
|
|
| clear_target |
boolean |
|
|
| click_message_key |
string |
|
|
| click_template_key |
string |
|
|
| clip_elevation |
string |
|
|
| cloud_color |
color |
|
|
| cloud_particle |
particle |
|
|
| cloud_particles |
integer |
|
|
| cloud_size |
float |
|
|
| cloud_speed |
float |
|
|
| collidable |
boolean |
|
|
| color_land |
color |
|
|
| color_list |
list |
|
|
| color_ocean |
color |
|
|
| color_wand |
boolean |
|
|
| colors |
string |
|
|
| combustible |
boolean |
|
|
| command |
string |
|
The command to execute The following variables can be used in this command: @spell : The name of the spell @p : The name of the caster. Can al... |
| command_source |
string |
|
|
| commands |
list |
|
A list of commands to execute The following variables can be used in these command: @spell : The name of the spell @p : The name of the caster... |
| commit |
boolean |
|
If changes made by this action should auto-commit, so that they are not undoable |
| commit_all |
boolean |
|
|
| compilaction |
float |
|
Compilation of the heart. |
| compilation |
float |
|
|
| compress_y_factor_total |
double |
|
Compresses the heart along the y axis |
| confirm |
boolean |
|
|
| confirm_filler |
string |
|
|
| confirm_title |
string |
|
|
| confirm_title_key |
string |
|
|
| consistent |
boolean |
|
|
| console |
boolean |
|
|
| consume |
boolean |
|
|
| consume_variants |
boolean |
|
|
| controllable |
boolean |
|
|
| cooking_time |
integer |
|
|
| cooldown_free |
boolean |
|
Whether to skip cooldowns on the casted spells |
| copy |
world |
|
The name of another world to copy from when creating this world |
| cost |
integer |
|
|
| cost_free |
boolean |
|
Whether to skip cost deduction on the casted spells |
| cost_modifiers |
list |
|
|
| cost_override |
string |
|
Can be used to change all item costs to a specific currency |
| cost_type |
cost_type |
|
The type of costs options in this selector use, if none is specified on the option itself |
| cost_type_fallback |
string |
|
|
| cost_type_fallback_list |
list |
|
|
| cost_type_fallbacks |
list |
|
|
| count |
integer |
|
|
| countdown |
integer |
|
|
| countdown_max |
integer |
|
|
| craftable |
string |
|
|
| crafting_materials |
ingredient_map |
|
A map of materials to use as ingredients Pick a unique character for each material, these characters are used in row_1, row_2 and row_3 to define the ... |
| crash_braking |
double |
|
|
| crash_cooldown |
integer |
|
|
| crash_damage |
double |
|
|
| crash_dismount_speed |
double |
|
|
| crash_distance |
double |
|
|
| crash_effects |
map |
|
|
| crash_entity_cooldown |
integer |
|
|
| crash_entity_damage |
double |
|
|
| crash_entity_dismount_speed |
double |
|
|
| crash_entity_distance |
double |
|
|
| crash_entity_fov |
double |
|
|
| crash_entity_speed |
double |
|
|
| crash_entity_vehicle_damage |
double |
|
|
| crash_into |
string |
|
|
| crash_speed |
double |
|
|
| crash_vehicle_damage |
double |
|
|
| crash_velocity |
double |
|
|
| crash_velocity_y_offset |
double |
|
|
| critical_damage_multiplier |
double |
|
|
| critical_effects |
string |
|
|
| critical_probability |
double |
|
|
| crops |
list |
|
|
| cross_world |
boolean |
|
|
| crouching |
boolean |
|
|
| currency |
integer |
|
|
| currency_display |
string |
|
What type of currency to display in the xp level when holding this wand Defaults to SP if the SP system is enabled |
| current |
boolean |
|
|
| curve |
float |
|
|
| custom_id |
string |
|
|
| custom_name |
string |
|
|
| custom_name_visible |
boolean |
|
|
| cycle_colors |
boolean |
|
If true, configured color blocks will automatically cycle |
| cycle_mini_step |
boolean |
|
|
| cycle_moon_phase |
boolean |
|
|
| cycle_variants |
boolean |
|
|
| damage_max_distance |
double |
|
Set this to scale the amount of damage dealt linearly with the distance to the source This can be used with an AreaOfEffect to damage targets more the... |
| damage_min_distance |
double |
|
|
| damage_multiplier |
double |
|
A multiplier to apply to the damage done by this action This can be used with spell levels or headshot parameters, to make it easy to scale up damage ... |
| damage_type |
damage_type |
|
The type of damage to apply to the target Note that using any custom damage type other than 'magic' will result in the caster not showing up as the so... |
| damaged |
boolean |
|
|
| deactivate_self |
boolean |
|
|
| debug_depth |
boolean |
|
Used for debugging the algorithm |
| debug_material |
string |
|
Used for debugging the algorithm |
| default_icon |
string |
|
|
| denied_entities |
list |
|
|
| denied_entity_classes |
list |
|
|
| depth |
integer |
|
|
| depth_first |
boolean |
|
Set to perform a depth-first recursion rather than breadth-first |
| depth_front |
float |
|
|
| dialog_random |
boolean |
|
|
| direction |
string |
|
The direction to search |
| direction_count |
integer |
|
How many blocks to move in the specified direction |
| direction_y |
double |
|
An offset to apply to the vertical component of movement |
| disable_default |
boolean |
|
Should the vanilla recipe for this output be unavailable |
| disabled_slots |
integer |
|
A bitmask of slots to disable, making it so players can not interact with them You may need to look up how to use this on the Minecraft wiki |
| discover |
recipe_list |
|
Recipes that should be discovered by a player when they craft this one |
| discover_by |
list |
|
|
| discover_list |
list |
|
|
| discover_recipes |
string |
|
Recipes that should be discovered by a player when they unlock this class |
| disguise |
string |
|
A disguise to use requires the LibsDisguises plugin |
| disguise_map |
disguise_map |
|
A disguise to use requires the LibsDisguises plugin |
| disguise_target |
string |
|
What player to use when disguising This will copy the target player's skin |
| dismount |
boolean |
|
If set, will dismount the target from their vehicle |
| dismount_height |
double |
|
|
| display |
boolean |
|
|
| display_name |
string |
|
A custom display name to use instead of the pre-formatted name |
| display_scale |
double |
|
|
| distance |
double |
|
How far to travel before moving on to the next step |
| docile |
boolean |
|
Make this mob avoid targeting other mobs |
| domestication |
integer |
|
|
| doorway_height |
string |
|
|
| doorway_width |
string |
|
|
| double_door_probability |
double |
|
|
| drag |
double |
|
|
| draw_money |
integer |
|
|
| draw_sp |
integer |
|
|
| draw_xp |
integer |
|
|
| drop |
wand_action |
|
Which action the wand should perform when the player uses the drop (Q by default) key |
| drop_at_source |
boolean |
|
|
| drop_count |
integer |
|
|
| drop_items |
boolean |
|
|
| drop_skull |
boolean |
|
|
| drop_sneak |
string |
|
|
| drop_when_removed |
string |
|
|
| drops |
list |
|
|
| drops_require_player_killer |
boolean |
|
|
| durability_max_distance |
double |
|
Set this to scale the amount of block damage done linearly with the distance to the source This can be used with an AreaOfEffect to damage blocks more... |
| duration_multiplier |
double |
|
A multiplier to apply to the duration of a spell or effect This can be used with spell levels or headshot parameters, to make it easy to scale up dura... |
| duration_on_use |
integer |
|
|
| duration_warning |
integer |
|
|
| dy_offset |
double |
|
|
| earn |
double |
|
|
| earn_modifiers |
list |
|
|
| earn_multiplier |
string |
|
|
| earn_scale |
double |
|
|
| earn_type |
string |
|
|
| earns_map |
map |
|
|
| edge_length |
float |
|
|
| effect |
effect |
|
|
| effect_bubbles_particle |
string |
|
|
| effect_class |
string |
|
What type of effect to play Most often this can be left out, it defaults to EffectSingle which means to play the effect just once. |
| effect_only |
boolean |
|
|
| effects_ambient |
boolean |
|
If true, the particles produced by these potion effects will be 'ambient', meaning slightly transparent and less noticable |
| effects_count_as_cast |
boolean |
|
|
| effects_particles |
boolean |
|
If false, the potion effects applied will not show as bubble particles |
| eject |
boolean |
|
|
| electrify |
boolean |
|
|
| elemental_damage |
double |
|
The amount of damage to do to an Elemental from the Elementals plugin. |
| elevation |
string |
|
|
| enable_custom_sounds |
boolean |
|
|
| enable_rotation |
boolean |
|
|
| enable_vanilla_sounds |
boolean |
|
|
| enchantable |
string |
|
|
| end_commands |
string |
|
|
| end_result |
boolean |
|
|
| entity_attributes_attribute_map |
attribute_map |
|
|
| entity_hit_count |
integer |
|
|
| entity_parameters |
map |
|
|
| entity_spawn |
map |
|
|
| entity_types |
string |
|
|
| entity_types-map |
map |
|
|
| entity_types_map |
map |
|
|
| environment |
world_environment |
|
|
| equation |
double |
|
|
| equip_on_respawn |
boolean |
|
|
| escape_sequence |
string |
|
|
| exclude_spells |
string |
|
|
| exclude_spells_list |
list |
|
|
| exemption_duration |
integer |
|
|
| exhaustion |
boolean |
|
|
| exit |
string |
|
|
| expected_lifespan |
integer |
|
Used to control the expected lifespan of the firework, possibly detonating it early |
| experience |
integer |
|
|
| explosions |
integer |
|
Number of explosions per iteration |
| face_player |
boolean |
|
|
| faces |
string |
|
|
| faces-list |
list |
|
|
| faces_list |
faces_list |
|
|
| facing |
string |
|
|
| factor_inner_spike |
double |
|
Defines the size of the that inner sting \/ |
| fade_color |
color |
|
|
| fade_in |
integer |
|
The amount of time for a title to fade in. Applies only when "message_type" is set to "title" |
| fade_out |
integer |
|
The amount of time for a title to fade out. Applies only when "message_type" is set to "title" |
| fail_actions |
action_list |
|
Actions to run on fail instead of success |
| fall_damage |
double |
|
|
| fall_protection |
integer |
|
|
| falling |
boolean |
|
|
| falling_hurts |
boolean |
|
|
| falling_probability |
double |
|
|
| feed |
integer |
|
|
| field_rent |
string |
|
|
| field_rent_period |
string |
|
|
| field_rent_sign_direction |
integer |
|
|
| field_type |
string |
|
|
| file_name |
string |
|
|
| fill_mana |
boolean |
|
|
| filter_bound |
boolean |
|
|
| find_wand |
boolean |
|
|
| fire |
boolean |
|
|
| fire_type |
string |
|
|
| firework |
firework_effect_type |
|
|
| firework_flicker |
boolean |
|
|
| firework_power |
integer |
|
|
| firework_silent |
boolean |
|
Set this to false to disable the sound made from a firework effect. |
| firework_type |
firework_effect_type |
|
|
| flicker |
boolean |
|
|
| flooding_level |
string |
|
|
| flooding_probability |
double |
|
|
| floor_blocks |
list |
|
|
| floor_light_probability |
double |
|
|
| flowers |
list |
|
|
| font |
font |
|
|
| food_level |
integer |
|
|
| fox_type |
fox_type |
|
|
| frame_delay |
integer |
|
|
| freeze_fire |
boolean |
|
|
| freeze_lava |
boolean |
|
|
| freeze_water |
boolean |
|
|
| frequency |
integer |
|
|
| friend_key |
string |
|
|
| full_health |
boolean |
|
If true, require that the target entity be at full health |
| full_stack |
boolean |
|
|
| fuse |
integer |
|
|
| game_mode |
game_mode |
|
|
| game_rules |
map |
|
|
| gateway_height |
string |
|
|
| gateway_width |
string |
|
|
| generate_caves |
boolean |
|
|
| generate_decorations |
boolean |
|
|
| generate_mobs |
boolean |
|
|
| generate_noise |
boolean |
|
|
| generate_structures |
boolean |
|
|
| generate_surface |
boolean |
|
|
| generator |
generator |
|
|
| generator_map |
map |
|
|
| generators |
generator_map |
|
A weighted map of generators to choose from |
| generators_list |
generator_list |
|
A list of generators to run |
| generators_map |
map |
|
|
| give_book |
boolean |
|
If true, will give a book item to the target player rather than modifying the caster's wand |
| give_to_caster |
boolean |
|
Give the taken item to the caster |
| glow |
string |
|
|
| glowstone_torch |
boolean |
|
|
| glyph_hotbar |
string |
|
|
| goals |
goal_list |
|
A list of pathfinder goals for this mob |
| gravity |
double |
|
The gravity the projectile has, starts from 0 |
| gravity_boolean |
boolean |
|
Whether or not this entity is affected by gravity |
| grid |
map |
|
|
| ground_level |
integer |
|
|
| group |
string |
|
Put this recipe in a group, it will show in the crafting book as grouped with other recipes in the same group |
| grow |
float |
|
|
| grow_on |
string |
|
|
| hallway_width |
string |
|
|
| has_chest |
boolean |
|
|
| head_pose |
string |
|
|
| head_transform |
string |
|
|
| headshot_actions |
action_list |
|
Actions performed when a projectile hits the head of an entity |
| headshot_effects |
string |
|
|
| heal_max_distance |
double |
|
Set this to scale the amount of health healed linearly with the distance to the source This can be used with an AreaOfEffect to heal targets more the ... |
| health |
double |
|
Amount of health to heal |
| height |
float |
|
Height of an effect |
| height_back |
float |
|
Height of the parabola arc forming the back |
| height_cell |
float |
|
Height per cell in blocks |
| height_check_radius |
integer |
|
|
| height_spout |
float |
|
|
| held_item |
boolean |
|
|
| helixes |
integer |
|
|
| helmet |
material |
|
|
| helmet_item |
material |
|
|
| hide_flags |
string |
|
|
| hit_count |
integer |
|
How many entities the projectile can hit before expiring |
| hit_effects |
string |
|
An effect key, specifying which effects to play when the projectile hits |
| hit_on_miss |
boolean |
|
If set to true, hit effects and actions will still execute on a miss |
| hit_requires_entity |
boolean |
|
If set to true, hitting a block will count as a miss |
| horse_color |
horse_color |
|
|
| horse_jump_strength |
double |
|
|
| horse_style |
horse_style |
|
|
| hover_message_key |
string |
|
|
| hurt_entities |
boolean |
|
|
| icon_hide_flags |
integer |
|
|
| icon_unbreakable |
boolean |
|
|
| ignore_currencies |
list |
|
A list of currency types to ignore |
| ignore_damage |
boolean |
|
If this recipe should allow ingredients (tools) to be damaged |
| ignore_hit_entities |
boolean |
|
|
| ignore_invalid |
boolean |
|
|
| ignore_key |
string |
|
|
| ignore_lerp |
boolean |
|
|
| ignore_modified |
boolean |
|
|
| ignore_particles |
string |
|
|
| ignore_targeting |
boolean |
|
|
| ignored_by_mobs |
string |
|
|
| increase_height |
boolean |
|
|
| infinity_cost_free |
string |
|
|
| ingredient |
item |
|
|
| init_range |
float |
|
|
| inner_radius |
float |
|
|
| instructions |
string |
|
|
| intensity |
integer |
|
|
| interact |
map |
|
|
| interact_command_source |
string |
|
|
| interact_commands |
string |
|
|
| interact_costs |
map |
|
|
| interact_permission |
string |
|
|
| interact_requires_owner |
boolean |
|
|
| interact_spell_parameters |
map |
|
|
| interact_spell_source |
string |
|
|
| interact_spell_target |
string |
|
|
| interactible |
string |
|
|
| interval |
long |
|
How often to update the projectile location |
| interval_randomization |
integer |
|
|
| interval_requires_target |
boolean |
|
The mob's interval triggers will not fire unless it has a target |
| inventory |
list |
|
|
| invert_distance |
boolean |
|
|
| invisible |
boolean |
|
|
| island_probability |
double |
|
|
| item |
item |
|
The item to use or show |
| item_attribute_slot |
equipment_slot |
|
|
| item_attributes_attribute_map |
attribute_map |
|
|
| item_cost |
boolean |
|
|
| item_count |
integer |
|
|
| item_flags |
string |
|
|
| item_probability |
map |
|
|
| item_speed |
double |
|
Velocity to apply to dropped items This generally nees to be set lower than velocity applied to living entities, or items will get thrown around too f... |
| item_wear |
boolean |
|
|
| items |
list |
|
The items to display |
| iterations2 |
integer |
|
|
| jump_cast |
string |
|
A spell to cast while the player is riding and presses the spacebar |
| jump_controllable |
double |
|
An amount of velocity to apply to this mount when the rider presses the jump key (space bar by default) |
| jump_strength |
double |
|
|
| jump_velocity |
double |
|
|
| keep_in_inventory |
boolean |
|
If targeting a player, their wand will not be dropped on the ground but will be moved into their inventory It will be put back on undo |
| keep_inventory |
boolean |
|
|
| keep_level |
boolean |
|
|
| keep_velocity |
boolean |
|
|
| key_book_contents |
string |
|
|
| key_description |
string |
|
|
| key_icon |
string |
|
|
| key_item |
string |
|
|
| key_name |
string |
|
|
| key_overrides |
map |
|
|
| kit |
string |
|
|
| knockback_resistance |
double |
|
|
| launch |
boolean |
|
|
| leaderboard_games_required |
integer |
|
|
| leaderboard_record_size |
integer |
|
|
| leaderboard_sign_facing |
string |
|
|
| leaderboard_sign_location |
string |
|
|
| leaderboard_sign_type |
string |
|
|
| leaderboard_size |
integer |
|
|
| leash_range |
integer |
|
|
| leave_game_mode |
string |
|
|
| ledge_range |
integer |
|
|
| left_arm_pose |
string |
|
|
| left_arm_transform |
string |
|
|
| left_click |
wand_action |
|
What action the wand should perform when the player uses the swing (left-click by default) button |
| left_click_sneak |
string |
|
|
| left_leg_pose |
string |
|
|
| left_leg_transform |
string |
|
|
| leggings |
material |
|
|
| leggings_item |
material |
|
|
| length |
float |
|
|
| length_back |
float |
|
|
| length_front |
float |
|
|
| length_grow |
float |
|
|
| lerp_in |
integer |
|
|
| lerp_out |
integer |
|
|
| lerp_speed |
double |
|
|
| level |
integer |
|
|
| level_display |
string |
|
|
| level_spells |
string |
|
|
| level_spells_to_path |
string |
|
|
| levels |
integer |
|
|
| lifetime |
integer |
|
The time, in milliseconds, that the entity/projectile lasts for |
| liftoff_duration |
integer |
|
|
| liftoff_thrust |
double |
|
|
| light_blocks |
list |
|
|
| light_probability |
double |
|
|
| limit |
integer |
|
|
| limit_brushes_to_path |
string |
|
|
| limit_spells_to_path |
string |
|
|
| line_color |
color |
|
|
| line_particle |
particle |
|
|
| line_particles |
integer |
|
|
| living_entity_speed |
double |
|
|
| llama_color |
string |
|
|
| llama_strength |
integer |
|
|
| load |
boolean |
|
|
| lobby |
string |
|
|
| local_echo |
boolean |
|
|
| location_offset |
vector |
|
|
| lock |
boolean |
|
|
| lock_class |
string |
|
|
| lock_classes |
list |
|
|
| loot |
boolean |
|
|
| loot_map |
map |
|
|
| lore_instructions |
string |
|
|
| lose |
string |
|
|
| lose_money |
integer |
|
|
| lose_sp |
integer |
|
|
| lose_xp |
integer |
|
|
| magic_damage |
boolean |
|
Determines whether or not to use "magic" (thrown potion) damage versus normal damage. Magic damage ignores armor, and is the default for damaging spel... |
| magic_entity_damage |
boolean |
|
This can be used to turn off magic damage specifically when targeting non-players. |
| main_particle |
particle |
|
|
| main_particles |
integer |
|
|
| maintain_direction |
boolean |
|
|
| marker |
boolean |
|
|
| marker_count |
integer |
|
|
| marker_key |
string |
|
Where in player data should their marker location be saved Can be used to have different spells track different marker locations |
| marker_maintain_direction |
boolean |
|
|
| material |
material |
|
The material to use |
| material_data |
byte |
|
The data value of the material being used |
| material_only |
boolean |
|
|
| material_sets |
list |
|
|
| materials |
list |
|
A list of materials to use |
| max |
integer |
|
|
| max_acceleration |
double |
|
|
| max_air_y |
integer |
|
|
| max_altitude |
integer |
|
|
| max_angle |
double |
|
|
| max_ascend |
integer |
|
|
| max_damage |
integer |
|
|
| max_deceleration |
double |
|
|
| max_domestication |
integer |
|
|
| max_height |
integer |
|
|
| max_height_above_ground |
integer |
|
|
| max_item_count |
integer |
|
|
| max_length |
double |
|
|
| max_level |
integer |
|
|
| max_lines |
integer |
|
|
| max_magnitude |
double |
|
|
| max_players |
integer |
|
|
| max_slot |
integer |
|
|
| max_speed |
double |
|
|
| max_spells |
string |
|
|
| max_steps |
integer |
|
|
| max_teleport_distance |
integer |
|
|
| max_time |
string |
|
|
| max_tornado_radius |
float |
|
|
| max_x |
integer |
|
|
| max_y |
integer |
|
|
| maxdepth_actions |
action_list |
|
|
| melt_ice |
boolean |
|
|
| message |
string |
|
The message to send the target. The following variables can be used in this message: @spell : The name of the spell @p : The name of the cast... |
| message_key |
string |
|
|
| message_target |
boolean |
|
Whether or not the message will be sent to the target. If false, the message will be sent to the caster. |
| min |
string |
|
|
| min_block_range |
double |
|
|
| min_damage |
double |
|
|
| min_distance |
double |
|
|
| min_entity_range |
double |
|
|
| min_health |
double |
|
The minimum amount of health the target entity must have |
| min_height |
integer |
|
|
| min_players |
integer |
|
|
| min_radius |
double |
|
|
| min_slot |
integer |
|
|
| min_speed |
double |
|
|
| min_time |
string |
|
|
| min_x |
integer |
|
|
| min_y |
integer |
|
|
| miss_actions |
action_list |
|
Actions performed when a projectile misses completely, expiring in mid-air |
| miss_effects |
string |
|
|
| modal |
boolean |
|
|
| model |
map |
|
|
| model_action |
string |
|
|
| model_id |
string |
|
|
| model_state |
string |
|
|
| modifiers |
map |
|
|
| modify |
string |
|
|
| modify-list |
list |
|
|
| modify_list |
list |
|
|
| modify_target |
string |
|
|
| moon_phase |
string |
|
|
| mount |
map |
|
|
| mount_name |
string |
|
|
| mount_name_visible |
boolean |
|
|
| mount_no_drops |
boolean |
|
|
| mount_target |
boolean |
|
|
| mount_untargetable |
boolean |
|
|
| mount_wand |
boolean |
|
|
| mountain_height |
float |
|
|
| multiply |
integer |
|
|
| mythic_mob |
string |
|
|
| mythic_mob_level |
double |
|
|
| name_from_wand |
boolean |
|
|
| name_template |
string |
|
|
| no_bowpull |
string |
|
|
| no_bowpull_sneak |
string |
|
|
| no_damage_ticks |
integer |
|
|
| no_drops |
boolean |
|
|
| no_target |
boolean |
|
|
| noise |
string |
|
|
| not_attachable |
string |
|
|
| not_biomes |
list |
|
|
| not_brush |
boolean |
|
|
| npc |
boolean |
|
|
| npc_id |
string |
|
|
| npc_parameters |
map |
|
|
| npc_template |
string |
|
|
| offhand |
string |
|
|
| offset |
vector |
|
Offset the original location |
| on_block |
boolean |
|
|
| on_fire |
boolean |
|
|
| on_ground |
boolean |
|
|
| only_caster |
boolean |
|
|
| op |
boolean |
|
|
| op_check |
boolean |
|
|
| options |
options_list |
|
The options that will be shown in the selector GUI |
| options_list |
list |
|
|
| orbitals |
integer |
|
Number of orbitals around the nucleus |
| orient |
boolean |
|
|
| orient_head |
boolean |
|
|
| orient_pitch |
boolean |
|
|
| orient_pitch_snap |
double |
|
|
| orient_right_arm |
boolean |
|
|
| orient_snap |
double |
|
|
| orient_target |
boolean |
|
If true, the target will be oriented instead of the caster |
| origin_offset |
vector |
|
|
| original_variable |
string |
|
|
| outer_probability |
double |
|
|
| outline_only |
boolean |
|
|
| output |
item |
|
What this recipe should produce |
| output_type |
recipe_output_type |
|
Produce a specific output type, useful if there are spells, wands or items with the same key |
| override |
boolean |
|
|
| own |
boolean |
|
|
| ownable |
boolean |
|
|
| owned |
boolean |
|
|
| owner |
string |
|
|
| owner_boolean |
boolean |
|
|
| owner_uuid |
string |
|
|
| padding |
double |
|
|
| page |
integer |
|
|
| page_free_space |
string |
|
|
| pages |
map |
|
A map of page numbers to lists of strings, to show as the pages of the book |
| parameterize_name |
boolean |
|
|
| parrot_variant |
parrot_variant |
|
|
| part_id |
string |
|
|
| partial |
boolean |
|
|
| particle1 |
particle |
|
|
| particle2 |
particle |
|
|
| particle_data |
double |
|
|
| particle_force_show |
boolean |
|
|
| particle_increase |
integer |
|
|
| particle_land |
particle |
|
|
| particle_ocean |
particle |
|
|
| particle_size |
float |
|
The size of the particle, only works on redstone dust particles |
| particles_land |
integer |
|
|
| particles_ocean |
integer |
|
|
| passenger |
boolean |
|
|
| passenger_rotation_speed |
double |
|
|
| passthrough_range |
integer |
|
|
| path_end |
string |
|
|
| path_exact |
string |
|
|
| pattern |
string |
|
|
| percentage |
double |
|
|
| permission |
string |
|
|
| permissions |
list |
|
|
| persist |
boolean |
|
|
| persist_caster |
boolean |
|
|
| persist_target |
boolean |
|
|
| persistent |
boolean |
|
|
| phase |
string |
|
|
| physics |
boolean |
|
|
| physics_blocks |
boolean |
|
|
| physics_buffer |
integer |
|
|
| pickup |
pickup_status |
|
|
| pickup_delay |
integer |
|
|
| pile_snow |
boolean |
|
|
| pitch |
pitch |
|
Specify the pitch of the source direction |
| pitch_controllable |
boolean |
|
|
| pitch_max |
pitch |
|
|
| pitch_min |
pitch |
|
|
| pitch_offset |
pitch |
|
An offset to apply to the pitch of the source direction |
| placeable |
string |
|
|
| placeholder_icon |
string |
|
|
| plan |
list |
|
|
| plane |
base_image_effect_plane |
|
|
| player_radius |
double |
|
|
| player_range |
integer |
|
|
| player_weather |
boolean |
|
|
| pool_probability |
double |
|
|
| populator |
populator |
|
|
| populators |
populator_map |
|
A weighted map of populators to choose from |
| populators_list |
populator_list |
|
A list of populators to run |
| populators_map |
map |
|
|
| portal_damage |
integer |
|
|
| portal_death_message |
string |
|
|
| portal_depth |
string |
|
|
| portal_enter_damage |
integer |
|
|
| portal_spell |
string |
|
|
| portal_warp |
string |
|
|
| portal_width |
string |
|
|
| position |
string |
|
|
| power |
integer |
|
|
| precision |
integer |
|
|
| preuse |
string |
|
This wand will consue a use prior to casting a spell, rather than after the spell completes |
| prevent_dismount |
boolean |
|
|
| prevent_fall |
boolean |
|
|
| prevent_melee |
boolean |
|
|
| prevent_projectiles |
boolean |
|
|
| prevent_teleport |
boolean |
|
|
| price |
double |
|
|
| priority |
integer |
|
|
| priority_faces |
string |
|
|
| priority_faces_list |
list |
|
|
| probability |
double |
|
|
| projectile |
projectile_class |
|
What type of projectile to launch |
| projectile_effects |
string |
|
An effect key, specifying effects to use to attach to the projectile |
| projectile_effects_use_target |
boolean |
|
Set to true to use the projectile location as the target location (instead of the source) for projectile effects |
| projectile_follow_player |
boolean |
|
|
| projectile_potion_effects |
potion_effect_map |
|
|
| protection_count |
integer |
|
|
| protection_duration |
integer |
|
|
| push |
double |
|
|
| put_in_hand |
boolean |
|
|
| rabbit_type |
rabbit_type |
|
|
| radials |
double |
|
|
| radials_per_step |
double |
|
|
| radius |
double |
|
The radius of this sphere or circle, in blocks |
| radius_donut |
float |
|
|
| radius_grow |
float |
|
|
| radius_increase |
double |
|
Amount to increase the radius per tick |
| radius_on_use |
double |
|
|
| radius_override |
string |
|
|
| radius_padding |
double |
|
|
| radius_per_tick |
double |
|
|
| radius_spout |
float |
|
|
| radius_tube |
float |
|
|
| random_choose |
boolean |
|
|
| random_source_offset |
vector |
|
|
| random_target_offset |
vector |
|
|
| randomize |
boolean |
|
|
| randomize.spawn |
string |
|
|
| randomize_map |
map |
|
|
| randomized_messages |
list |
|
A list of messages from which one will be randomly picked and sent to the player. Setting this property will override your "message" property. |
| range_back |
double |
|
|
| range_front |
double |
|
|
| reactivate_wand |
boolean |
|
|
| realtime |
boolean |
|
|
| reapplication_delay |
integer |
|
|
| reason |
string |
|
|
| recipe_type |
recipe_type |
|
The type of crafting recipe |
| records |
string |
|
|
| redstone_torch |
boolean |
|
|
| reduce |
integer |
|
Reduce the cooldown by some amount of milliseconds |
| reduce_boolean |
boolean |
|
|
| reflect_chance |
double |
|
|
| reflect_count |
integer |
|
|
| reflect_fov |
string |
|
|
| reflect_reorient |
boolean |
|
|
| reflect_reset_distance_traveled |
boolean |
|
|
| reflect_target_caster |
boolean |
|
|
| reflect_track_range |
double |
|
|
| reflect_track_target |
boolean |
|
|
| register_by_name |
boolean |
|
|
| relative_location_offset |
string |
|
|
| relative_offset |
vector |
|
Offset the source location based on the direction of that location |
| relative_source_offset |
vector |
|
Offset the source location based on the direction of that location |
| relative_target_offset |
vector |
|
Offset the target location based on the direction of that location |
| relentless |
boolean |
|
|
| reload |
boolean |
|
|
| remove |
boolean |
|
|
| remove_default_goals |
boolean |
|
Whether or not to remove default goals from this mob |
| remove_effects |
potion_effect_list |
|
A list of potion effects to remove from the target |
| remove_goals |
goal_list |
|
A list of pathfinder goals to remove from this mob |
| remove_items |
list |
|
|
| remove_lore |
boolean |
|
|
| remove_modifiers |
modifier_list |
|
|
| remove_modifiers_list |
list |
|
|
| remove_mounts |
list |
|
|
| remove_on_finish |
boolean |
|
|
| remove_target_entities |
boolean |
|
|
| remove_when_broken |
boolean |
|
|
| remove_when_far_away |
boolean |
|
|
| renamable |
string |
|
|
| rename |
double |
|
|
| rename_description |
double |
|
|
| reorient |
boolean |
|
|
| repeat |
integer |
|
|
| repeat_random |
boolean |
|
|
| repeat_skip |
boolean |
|
|
| replace |
boolean |
|
|
| replace_biomes |
map |
|
|
| replace_item |
boolean |
|
|
| replace_map |
map |
|
|
| replace_same |
boolean |
|
|
| replacement_item |
string |
|
|
| replacements |
map |
|
|
| require_block |
boolean |
|
|
| require_elytra |
boolean |
|
|
| require_exit |
boolean |
|
|
| require_mana |
double |
|
|
| require_mana_empty |
boolean |
|
|
| require_mana_not_full |
boolean |
|
|
| require_mana_percentage |
double |
|
|
| require_sapling |
boolean |
|
|
| require_target_permission |
boolean |
|
|
| require_template |
string |
|
|
| require_wand |
boolean |
|
|
| required |
potion_effect_list |
|
|
| required_kills |
integer |
|
|
| required_list |
list |
|
|
| requires |
string |
|
|
| requires_entity |
boolean |
|
|
| requires_entity_target |
boolean |
|
If true, this action will not run unless the spell has targeted an entity Most spells that require entities will do this automatically, but occasional... |
| requires_no_entity_target |
boolean |
|
|
| requires_target |
boolean |
|
If true, this action will not run unless the spell has missed completely. Missing usually means reaching max range or duration before hitting a solid ... |
| reset_circle |
boolean |
|
|
| reset_mana_on_activate |
string |
|
When set to true, the wand's mana will be reset to the 'mana' value defined in wands.yml This can be used by players as a method of refilling their ma... |
| reset_time_on_path_change |
boolean |
|
|
| resource_pack |
string |
|
|
| respawn |
string |
|
|
| result |
spell_result |
|
The SpellResult to return |
| return_offset |
vector |
|
|
| return_on_finish |
boolean |
|
|
| return_relative_offset |
vector |
|
|
| return_to_caster |
boolean |
|
|
| reverse |
boolean |
|
|
| rider_untargetable |
boolean |
|
|
| riding_effects |
map |
|
|
| right_arm_item |
string |
|
|
| right_arm_pose |
string |
|
|
| right_arm_transform |
string |
|
|
| right_click |
wand_action |
|
What action the wand should perform when the player uses the interact (right-click by default) button |
| right_click_sneak |
string |
|
|
| right_leg_pose |
string |
|
|
| right_leg_transform |
string |
|
|
| rings |
integer |
|
|
| roof_height |
string |
|
|
| rotation |
double |
|
Rotation around the Y-axis |
| rotation_vector |
vector |
|
Apply a fixed rotation to the image This is a vector in degrees |
| rotation_x |
double |
|
|
| rotation_y |
double |
|
|
| rotation_z |
double |
|
|
| round_up |
double |
|
|
| row_1 |
ingredient_string |
|
The first row of the recipe, a string using characters defined in the materials map |
| row_2 |
ingredient_string |
|
The second row of the recipe, a string using characters defined in the materials map |
| row_3 |
ingredient_string |
|
The third row of the recipe, a string using characters defined in the materials map |
| rows |
integer |
|
|
| saddle |
string |
|
|
| safe |
boolean |
|
|
| same_block |
boolean |
|
|
| sample |
boolean |
|
|
| sample-string |
string |
|
|
| saturation |
integer |
|
|
| scale |
percentage |
|
Can be used to scale all costs for a shop up and down |
| schematic |
string |
|
|
| scope |
string |
|
|
| sculk_charge_rotation |
float |
|
|
| search_up |
boolean |
|
|
| search_x |
integer |
|
|
| search_y |
integer |
|
|
| search_z |
integer |
|
|
| second_trusted |
string |
|
|
| seed |
long |
|
|
| selected |
string |
|
A message to show to the player after selecting an option |
| selected_free |
string |
|
A message to use when selecting a free option |
| self_destruct |
string |
|
|
| sell |
boolean |
|
True to make this a sell shop, where players earn money by selling items |
| send_message |
boolean |
|
|
| server |
string |
|
|
| set_last_damaged |
boolean |
|
|
| set_last_damaged_by |
boolean |
|
|
| set_pathfinder |
boolean |
|
|
| set_source |
boolean |
|
|
| set_target |
boolean |
|
Whether to set the entity or block as the target when spawned |
| sheared |
boolean |
|
|
| show_active_icons |
boolean |
|
|
| show_cloud |
boolean |
|
|
| show_currencies |
list |
|
A list of currencies to show, if omitted will show all |
| show_cycle_lore |
string |
|
|
| show_enchantment_lore |
string |
|
|
| show_extra_spells |
boolean |
|
|
| show_free |
boolean |
|
|
| show_missing_requirements |
boolean |
|
|
| show_name |
boolean |
|
Whether to show the entity's name |
| show_no_permission |
boolean |
|
|
| show_path_spells |
boolean |
|
|
| show_required_spells |
boolean |
|
|
| show_target |
boolean |
|
|
| show_tornado |
boolean |
|
|
| show_unavailable |
boolean |
|
|
| show_uncastable |
boolean |
|
|
| show_upgrades |
boolean |
|
|
| shriek_delay |
integer |
|
|
| silent |
boolean |
|
The silent flag of the mob, to prevent it from making any sounds |
| sitting |
boolean |
|
|
| size |
integer |
|
Size of the effect |
| skeletons |
boolean |
|
|
| skip |
integer |
|
|
| slopes |
map |
|
A probability map of # of blocks to allow between a block and its neighbors |
| slot |
inventory_slot |
|
|
| slots |
string |
|
|
| slots_list |
inventory_slot_list |
|
|
| slotted |
string |
|
|
| small |
boolean |
|
|
| sneak_controllable |
double |
|
|
| snowable |
string |
|
|
| soil |
list |
|
|
| solid |
boolean |
|
|
| solid_amount |
string |
|
|
| sort |
boolean |
|
|
| soul |
double |
|
|
| sound |
sound |
|
A sound effect to play. Can be a vanilla sound or a custom sound from a resource pack. |
| sound_broadcast |
boolean |
|
Set to false to make a sound only heard by the caster or target, it will not be broadcast to the world. |
| sound_interval |
integer |
|
|
| sound_max_pitch |
double |
|
|
| sound_max_volume |
double |
|
|
| sound_min_pitch |
double |
|
|
| sound_min_volume |
double |
|
|
| sound_pitch |
double |
|
The pitch of a sound effect. Values greater than 1 will increase pitch, values less than 1 will lower pitch. |
| sound_range |
integer |
|
The range of the sound effect, in blocks. If not specified, the range is auto-computed based on sound volume following vanilla logic. |
| sound_volume |
double |
|
|
| sounds_count_as_cast |
boolean |
|
|
| source_at_target |
boolean |
|
|
| source_direction |
string |
|
|
| source_direction_at_target |
boolean |
|
|
| source_direction_is_target |
boolean |
|
|
| source_direction_offset |
vector |
|
|
| source_direction_speed |
double |
|
|
| source_is_caster |
boolean |
|
Makes the caster the source, useful for actions embedded in an AreaOfEffect or other compound action which changes the source. |
| source_is_target |
boolean |
|
|
| source_location |
source_location_location_type |
|
|
| source_offset |
vector |
|
|
| source_pitch |
string |
|
|
| source_pitch_max |
integer |
|
|
| source_pitch_min |
integer |
|
|
| source_pitch_offset |
double |
|
|
| source_relative_direction_pitch_offset |
double |
|
|
| source_relative_direction_yaw_offset |
double |
|
|
| source_use_movement_direction |
boolean |
|
Use the direction the the caster is moving rather than facing |
| source_yaw |
string |
|
|
| source_yaw_offset |
double |
|
|
| sp |
integer |
|
|
| sp_multiplier |
double |
|
|
| spawn |
map |
|
|
| spawn_actions |
action_list |
|
Actions performed immediately after spawning the entity or projectile |
| spawn_reason |
string |
|
|
| spawns |
list |
|
|
| speed |
double |
|
|
| speed_land |
float |
|
|
| speed_max |
double |
|
|
| speed_min |
double |
|
|
| speed_modifier |
double |
|
|
| speed_ocean |
float |
|
|
| spell |
spell |
|
The spell to cast |
| spell_glow |
string |
|
|
| spell_inventory |
double |
|
|
| spell_levels |
double |
|
|
| spell_parameters |
map |
|
Parameters to pass to the spell being cast |
| spells |
spell_list |
|
|
| spells_use_wand_name |
string |
|
|
| sphere |
boolean |
|
|
| sphere_color |
color |
|
|
| sphere_particle |
particle |
|
|
| sphere_particles |
integer |
|
|
| sphere_radius |
float |
|
|
| spike_height |
float |
|
|
| spikes_half |
integer |
|
|
| split |
boolean |
|
|
| spread |
double |
|
|
| spread_movement |
double |
|
|
| spread_movement_max |
double |
|
|
| stack |
double |
|
|
| stack_size |
integer |
|
|
| stages |
list |
|
|
| start |
integer |
|
|
| start_at_target |
boolean |
|
|
| start_commands |
string |
|
|
| start_speed |
double |
|
|
| starter |
boolean |
|
|
| static |
boolean |
|
|
| stay |
integer |
|
The amount of time the title will stay visible before transitioning out. Applies only when "message_type" is set to "title" |
| stay_boolean |
boolean |
|
|
| steer_controllable |
double |
|
|
| steer_speed |
double |
|
|
| step |
float |
|
Angular movement per iteration |
| step_x |
integer |
|
Each stepX pixel will be shown. Saves packets for lower fontsizes. |
| step_y |
integer |
|
Each stepY pixel will be shown. Saves packets for lower fontsizes. |
| steps_per_iteration |
integer |
|
Number of steps to take per overall iteration |
| strafe_controllable |
double |
|
|
| strands |
integer |
|
|
| strength |
damage_type_map |
|
Gives damage bonuses to specific damage types |
| style |
string |
|
|
| sub_effect |
configuration_section |
|
|
| sub_effect_at_end |
configuration_section |
|
|
| sub_effect_at_end_cached |
configuration_section |
|
|
| sub_message |
string |
|
The smaller, lower message on a title. Applies only when "message_type" is set to "title" |
| sub_message_key |
string |
|
|
| sub_model_id |
string |
|
|
| sub_part_id |
string |
|
|
| substitute |
string |
|
An item to use in place of the vanilla recipe output |
| sudden_death |
integer |
|
|
| sudden_death_effect |
string |
|
|
| sunroof_probability |
double |
|
|
| support |
list |
|
|
| swap |
wand_action |
|
What action the wand should perform when the player uses the swap (F by default) button |
| swap_sneak |
string |
|
|
| swap_source_and_target |
boolean |
|
|
| swappable_slots |
string |
|
|
| switch_class |
string |
|
A class to switch to, locking the currently active class |
| synchronize_time |
boolean |
|
|
| take_wand |
boolean |
|
|
| tall_flowers |
list |
|
|
| taper |
string |
|
|
| taper_start |
string |
|
|
| target_above |
boolean |
|
|
| target_air |
boolean |
|
|
| target_all_worlds |
boolean |
|
|
| target_attachment |
boolean |
|
|
| target_block |
boolean |
|
|
| target_block_mage |
boolean |
|
|
| target_block_timeout |
integer |
|
|
| target_blocks |
boolean |
|
|
| target_caster |
boolean |
|
|
| target_count |
integer |
|
|
| target_direction |
string |
|
|
| target_direction_offset |
vector |
|
|
| target_direction_speed |
double |
|
|
| target_down |
boolean |
|
|
| target_entity |
boolean |
|
|
| target_highest |
boolean |
|
|
| target_location |
source_location_location_type |
|
|
| target_magic_blocks |
list |
|
|
| target_offset |
vector |
|
Offset the target location |
| target_other_blocks |
boolean |
|
|
| target_pitch_offset |
double |
|
|
| target_players |
list |
|
|
| target_relative_direction_pitch_offset |
double |
|
|
| target_relative_direction_yaw_offset |
double |
|
|
| target_snap |
integer |
|
|
| target_source |
boolean |
|
|
| target_spell |
string |
|
|
| target_timeout |
integer |
|
|
| target_use_movement_direction |
boolean |
|
Use the direction the target is moving rather than facing |
| target_world |
string |
|
|
| target_yaw_offset |
double |
|
Offset the yaw of the target |
| targeting |
map |
|
|
| teleport |
boolean |
|
|
| teleport_target |
boolean |
|
|
| teleport_vehicle |
boolean |
|
|
| template_list |
list |
|
|
| temporary |
boolean |
|
|
| terminal_velocity |
double |
|
|
| text |
string |
|
|
| thickness |
double |
|
|
| throw_wand |
boolean |
|
|
| tick_actions |
action_list |
|
Actions performed on a every tick while a projectile is in flight |
| tick_effects |
string |
|
|
| tick_increase |
integer |
|
|
| tick_size |
double |
|
|
| ticks_flown |
integer |
|
|
| time |
string |
|
|
| time_integer |
integer |
|
|
| time_offset |
long |
|
|
| timeout |
integer |
|
|
| title |
string |
|
|
| title_delay |
integer |
|
|
| title_key |
string |
|
|
| tnt_velocity |
double |
|
|
| to_color |
string |
|
|
| to_color_list |
list |
|
|
| to_colors |
string |
|
|
| tool |
string |
|
|
| top_blocks |
list |
|
|
| tornado_color |
color |
|
|
| tornado_height |
float |
|
|
| tornado_particle |
particle |
|
|
| track |
double |
|
|
| track_projectile |
boolean |
|
|
| track_range |
double |
|
|
| track_speed |
double |
|
|
| track_target |
boolean |
|
|
| tracked |
boolean |
|
|
| trail |
boolean |
|
|
| transformable |
boolean |
|
|
| transparency |
boolean |
|
|
| triggers-map |
map |
|
|
| triggers_map |
map |
|
|
| trusted |
string |
|
|
| tunnel_height |
string |
|
|
| tunnel_width |
string |
|
|
| types |
map |
|
|
| unbreakable_items |
boolean |
|
|
| undo_oldest |
integer |
|
If set, only the onldest N changes will be undone This can be used to create undo animations where blocks build while the tail end is undone |
| undo_previous |
boolean |
|
|
| undo_to |
integer |
|
If set, will trigger undo until the queue is has only N changes remaining This can be used to create animations, such as in the Straem spell, where on... |
| unlock |
string |
|
|
| unlock_boolean |
boolean |
|
|
| unlock_class |
string |
|
|
| unlock_confirm_title |
string |
|
|
| unlock_confirm_title_key |
string |
|
|
| unlock_earns |
boolean |
|
|
| unlock_key |
string |
|
|
| unlock_section |
string |
|
|
| unswappable |
string |
|
|
| until |
integer |
|
|
| update |
boolean |
|
|
| update_directions |
boolean |
|
If set to false, Entity-bound directions will not update during the Effect |
| update_launch_location |
boolean |
|
|
| update_title |
boolean |
|
|
| upgrade |
boolean |
|
|
| upgrade_levels |
integer |
|
|
| upgrade_requires_casts |
boolean |
|
|
| use_active_name |
string |
|
|
| use_active_name_when_closed |
string |
|
|
| use_block_location |
boolean |
|
|
| use_brush |
string |
|
|
| use_brush_boolean |
boolean |
|
|
| use_brush_size |
boolean |
|
|
| use_cast_location |
boolean |
|
|
| use_eye_location |
boolean |
|
|
| use_hit_location |
boolean |
|
|
| use_item |
boolean |
|
|
| use_items |
boolean |
|
|
| use_mode |
string |
|
|
| use_npc_name |
boolean |
|
|
| use_parent_source_entity |
boolean |
|
|
| use_parent_source_location |
boolean |
|
|
| use_parent_target_entity |
boolean |
|
|
| use_parent_target_location |
boolean |
|
|
| use_sp |
boolean |
|
|
| use_target |
boolean |
|
|
| use_target_location |
boolean |
|
|
| use_target_mage |
boolean |
|
|
| use_wand |
boolean |
|
|
| use_wand_color |
boolean |
|
Set to false to avoid using the wand color for effects |
| use_wand_location |
boolean |
|
|
| use_wand_name |
boolean |
|
|
| use_xp |
boolean |
|
|
| useable |
string |
|
|
| uses |
double |
|
|
| value |
string |
|
The value to set the variable to |
| value_double |
double |
|
|
| vanilla |
string |
|
|
| vanish |
boolean |
|
|
| variable |
string |
|
|
| variable2 |
string |
|
|
| variable_a |
double |
|
|
| variable_b |
double |
|
|
| variant |
string |
|
|
| velocity |
double |
|
|
| velocity-vector |
vector |
|
|
| velocity_max_distance |
double |
|
|
| velocity_offset |
vector |
|
|
| velocity_transform |
string |
|
|
| velocity_transform-map |
map |
|
|
| velocity_transform_map |
map |
|
|
| velocity_vector |
vector |
|
|
| villager_profession |
villager_profession |
|
|
| vines |
list |
|
|
| virtual_book |
boolean |
|
|
| visibility |
visibility |
|
Who can see this effect |
| visible_delay_ticks |
integer |
|
|
| volume |
double |
|
|
| volume_type |
string |
|
|
| wait_for_death |
boolean |
|
|
| wait_for_landing |
boolean |
|
If the actions after glide should be performed when the player lands |
| wait_time |
integer |
|
|
| walkway_width |
string |
|
|
| wall_blocks |
list |
|
|
| wall_probability |
double |
|
|
| wand_slot |
string |
|
Where to put the wand the player was holding on the armor stand |
| warning_effects |
map |
|
|
| warp |
string |
|
|
| warp_effects |
string |
|
|
| warp_maintain_direction |
boolean |
|
|
| water_depth |
string |
|
|
| water_height |
string |
|
|
| weather |
weather |
|
|
| welcome_wand |
boolean |
|
|
| whole_circle |
boolean |
|
|
| width |
float |
|
|
| width_cell |
float |
|
|
| wildcard |
boolean |
|
|
| win |
string |
|
|
| win_money |
integer |
|
|
| win_sp |
integer |
|
|
| win_xp |
integer |
|
|
| window_probability |
double |
|
|
| world |
world |
|
The name of the world, defaults to the config key |
| world_type |
world_type |
|
The type of world generator to base this world on |
| worlds |
map |
|
|
| worlds_list |
list |
|
|
| worn |
string |
|
|
| worth_item |
string |
|
|
| x2_equation |
string |
|
The equation used to calculate the x location of the inner effect |
| x_equation |
string |
|
The equation used to calculate the x location of the effect |
| x_length |
double |
|
|
| x_offset |
float |
|
Offset the x component of the location |
| x_rotation |
double |
|
Rotation across the x axis |
| x_scale |
double |
|
Scale along the x axis |
| x_size |
double |
|
Size along the x axis |
| x_subtract |
double |
|
Subtract from the x component of the location |
| xp_display |
string |
|
|
| y2_equation |
string |
|
The equation used to calculate the y location of the inner effect |
| y_equation |
string |
|
The equation used to calculate the y location of the effect |
| y_length |
double |
|
|
| y_offset |
double |
|
Offset the y component of the location |
| y_radius |
double |
|
Specify a different radius that only effects the y location Can be used to adjust targeting to avoid entities that are not in the same plane as the ca... |
| y_rotation |
double |
|
Rotation across the y axis |
| y_scale |
double |
|
Scale along the y axis |
| y_size |
double |
|
Size along the y axis |
| y_subtract |
double |
|
Subtract from the y component of the location |
| yaw |
yaw |
|
Specify the yaw of the source direction |
| yaw_max |
yaw |
|
|
| yaw_offset |
yaw |
|
An offset to apply to the yaw of the source direction |
| z2_equation |
string |
|
The equation used to calculate the z location of the inner effect |
| z_equation |
string |
|
The equation used to calculate the z location of the effect |
| z_length |
double |
|
|
| z_offset |
float |
|
Offset the z component of the location |
| z_rotation |
double |
|
Rotation across the z axis |
| z_scale |
double |
|
Scale along the z axis |
| z_size |
double |
|
Size along the z axis |
| z_subtract |
double |
|
Subtract from the z component of the location |
| zig_zag_relative_offset |
vector |
|
|